Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Moderator: Moderators
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
I got this issue when I tried to load space tatooine and mos eisley conquest at the same time (in the hopes of making a really quick generic space-ground map) but it crashed during loading.Lorul1 wrote:I'm getting this error in my log which crashes my "BF2_modtools_NoDVD" when I run my map
It's not crashing the online or single play versions which is good but I wanted to know if anyone knows what it is. Object count ???Code: Select all
Message Severity: 3 C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54) String pool is full: 32768 pool is not big enough!
Basically yes. According to Dann_Boeing's post in this thread, it may also be caused by too much stuff in your Lua.Lorul1 wrote:I wanted to know if anyone knows what it is. Object count ???
It indeed is, but this error should be taken as a warning. From my experience, when the BF2_ModTools starts to crash with the String Pool error it means you're close to hitting the limits of the retail version of the game.Lorul1 wrote:It's not crashing the online or single play versions which is good
I'm gonna embarrass myself for a second :Marth8880 wrote:Sounds like you may be using too much string memory. Try setting your string variables to nil after you're done using them (if you can).
Off-topic: I hope you're joking because there is nothing wrong with not knowing everything. Remember, you didn't learn everything you can do now without breaking a few eggs.Lorul1 wrote:I'm gonna embarrass myself for a second :