String pool is full: 32768 is not big enough

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Lorul1
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String pool is full: 32768 is not big enough

Post by Lorul1 »

I'm getting this error in my log which crashes my "BF2_modtools_NoDVD" when I run my map

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
It's not crashing the online or single play versions which is good but I wanted to know if anyone knows what it is. Object count ???
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AnthonyBF2
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Re: String pool is full: 32768 is not big enough

Post by AnthonyBF2 »

Lorul1 wrote:I'm getting this error in my log which crashes my "BF2_modtools_NoDVD" when I run my map

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
It's not crashing the online or single play versions which is good but I wanted to know if anyone knows what it is. Object count ???
I got this issue when I tried to load space tatooine and mos eisley conquest at the same time (in the hopes of making a really quick generic space-ground map) but it crashed during loading. :mrgreen:
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GAB
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Re: String pool is full: 32768 is not big enough

Post by GAB »

Lorul1 wrote:I wanted to know if anyone knows what it is. Object count ???
Basically yes. According to Dann_Boeing's post in this thread, it may also be caused by too much stuff in your Lua.
Lorul1 wrote:It's not crashing the online or single play versions which is good
It indeed is, but this error should be taken as a warning. From my experience, when the BF2_ModTools starts to crash with the String Pool error it means you're close to hitting the limits of the retail version of the game.
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Re: String pool is full: 32768 is not big enough

Post by Marth8880 »

Sounds like you may be using too much string memory. Try setting your string variables to nil after you're done using them (if you can).
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Lorul1
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Re: String pool is full: 32768 is not big enough

Post by Lorul1 »

Marth8880 wrote:Sounds like you may be using too much string memory. Try setting your string variables to nil after you're done using them (if you can).
I'm gonna embarrass myself for a second :
What are "string variables"
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Re: String pool is full: 32768 is not big enough

Post by AQT »

Lorul1 wrote:I'm gonna embarrass myself for a second :
Off-topic: I hope you're joking because there is nothing wrong with not knowing everything. Remember, you didn't learn everything you can do now without breaking a few eggs.
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Lorul1
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Re: String pool is full: 32768 is not big enough

Post by Lorul1 »

Off-topic: :funny2: True True , I remember that one night u taught me how to script AQT and I didn't know what a variable was.
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