I have a problem with one of my jedi characters on Mos Eisley, whenever he does a forward dash attack he can no longer do any more attacks,sprint or force moves until he rolls. Every other jedi doesn't have this problem because they all have a unique Skeleton unlike this Jedi. I've updated the Combo data in the lua file but nothing changed it. I'm not sure what might be causing the problem. I've seen other people with similar problems but most were solved by editing the lua file.
Thanks in Advance
The Jedi Character is Anakin using the obi wan combo.
Here is my Lua
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- Mos Eisley Hero Deathmatch (uses Space Assault rules)
-- First team to reach 100 kills wins
--
---------------------------------------------------------------------------
-- ScriptPostLoad
---------------------------------------------------------------------------
function ScriptPostLoad()
EnableSPHeroRules()
-- This is the actual objective setup
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2", multiplayerRules = true, isCelebrityDeathmatch = true}
TDM:Start()
AddAIGoal(1, "Deathmatch", 100)
AddAIGoal(2, "Deathmatch", 100)
end
---------------------------------------------------------------------------
-- ScriptInit
---------------------------------------------------------------------------
function ScriptInit()
StealArtistHeap(1536*1024)
-- Designers, these two lines *MUST* be first!
SetPS2ModelMemory(2097152 + 65536 *
SetMemoryPoolSize ("ClothData",40)
SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",400) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",4000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",88) -- should be ~1x #combo
ReadDataFile("ingame.lvl")
ALL = 1
IMP = 2
-- These variables do not change
ATT = 1
DEF = 2
i'm not so sure the problem is in the lua. i had this same problem last night when playing around with animations and weapon combinations. i tried using the "fett" animation with a custom rifle as the first weapon, and a sabre as a second weapon. she had a wonky sabre swing that twisted her torso 180, then couldn't do anything after a dash. did you change any of anakin's stats? i ask this because when i was customizing starkiller's stat's while using the vader walk animation it caused problems with the animation because (i think) the speed stat was too high for the animation. i've also had problems with specific animations like maul's dash attack not working with the dooku base. so i think it may be something in either the .combo file or character stats combined with animation speeds/settings. it's almost like doing a roll acts as a "reset" for the character animation.
still learning all this stuff myself, so sorry i can't be more of a help.