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Battlefront Republic Commando [V 1.6]
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- Sith Master
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Re: Battlefront Republic Commando [V 1.3]
Excellent. Keeping my eye on this version. ![Wink ;)](./images/smilies/icon_wink.gif)
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- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [V 1.3]
I decided to add some more contour lines and dirt to the helmet and armor.
now i need to do this for all other textures as well ![Very Happy :D](./images/smilies/icon_biggrin.gif)
Hidden/Spoiler:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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- Sith
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Re: Battlefront Republic Commando [V 1.3]
Wow the details are amazing. I think the best is to create an additional layer in PS/Gimp to have it easier to copy/paste the dirt lines.
- Anakin
- Master of the Force
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- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [V 1.3]
Yeah, well my pse files for the body and add on stuff have both over 20 layers. But I need to adjust the color layers to not repaint the dirt and contour lines.
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- Private Recruit
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Re: Battlefront Republic Commando [V 1.3]
As a great fan of your work aswell as of the whole Republic Commando Storyline I would like to ask this:
Have you ever suggested to to different "Legions"? Like armor matching squads of commandos for each map or appearing in a random way on different maps.
For example a Squad like Omega in a very clean standard armor and in the next Map you have a squad like Aiwha-3 in different colours on each commando. Maybe even with different armament loadouts. That would give the whole mod a complete new taste and make it even richer in variety.
I'm playing this Mod since it's beginning and I'm very happy to see, that you begun working on it again - it is one of the best Mods ever but it still has so much more potential for every fan of RC, which I guess will never be continued in the new SW canon.
Have you ever suggested to to different "Legions"? Like armor matching squads of commandos for each map or appearing in a random way on different maps.
For example a Squad like Omega in a very clean standard armor and in the next Map you have a squad like Aiwha-3 in different colours on each commando. Maybe even with different armament loadouts. That would give the whole mod a complete new taste and make it even richer in variety.
I'm playing this Mod since it's beginning and I'm very happy to see, that you begun working on it again - it is one of the best Mods ever but it still has so much more potential for every fan of RC, which I guess will never be continued in the new SW canon.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [V 1.5]
Great to hear that this mod is still interessant for SWBF2 player.
I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug
==EDIT==
fixed the cloth bug,
wrote installer
Todo:
ZRC,
developer tools adjustments
==UPDATE==
All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.
First come first serve
1) iamastupid
2) Bucman55
3) MikeTheBeast55
I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug
==EDIT==
fixed the cloth bug,
wrote installer
Todo:
ZRC,
developer tools adjustments
==UPDATE==
All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.
First come first serve
1) iamastupid
2) Bucman55
3) MikeTheBeast55
Last edited by Anakin on Fri Jan 26, 2018 5:40 am, edited 2 times in total.
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- Second Lance Corporal
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Re: Battlefront Republic Commando [V 1.5]
Beta testers, eh? Sign me upAnakin wrote:Great to hear that this mod is still interessant for SWBF2 player.
I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug
==EDIT==
fixed the cloth bug,
wrote installer
Todo:
ZRC,
developer tools adjustments
==UPDATE==
All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.
First come first serve
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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- Private
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Re: Battlefront Republic Commando [V 1.5]
I don't mind lending a hand with testing the installer.Anakin wrote:Great to hear that this mod is still interessant for SWBF2 player.
I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug
==EDIT==
fixed the cloth bug,
wrote installer
Todo:
ZRC,
developer tools adjustments
==UPDATE==
All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.
First come first serve
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- 1st Lieutenant
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- xbox live or psn: MikeTheeBeast55
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Re: Battlefront Republic Commando [V 1.5]
Sounds interesting, I got some time on my hands tomorrow to help see if everything is up to date with your Battlefront Republic Commando Mod if there is still a tester needed!
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Battlefront Republic Commando [V 1.5]
All right, so i have my three testers. I'm currently compiling the setup and then I'll send it out to you.
Have fun![Very Happy :D](./images/smilies/icon_biggrin.gif)
==EDIT==
i just reinstalled SWBF2 and tried my own installer. For me it works. Waiting for the response of my beta tester. As soon as i get their feedback I'll release V1.5. This time with an installer that does everything for you. I hope there will be less problems with the installation that way.
Have fun
![Very Happy :D](./images/smilies/icon_biggrin.gif)
==EDIT==
i just reinstalled SWBF2 and tried my own installer. For me it works. Waiting for the response of my beta tester. As soon as i get their feedback I'll release V1.5. This time with an installer that does everything for you. I hope there will be less problems with the installation that way.
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- Posts: 2
- Joined: Mon Jun 06, 2016 7:51 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Republic Commando [V 1.5]
This RC mod of yours is really decent Anakin, the only gripe I have with it is the Geonosian Elite (Literal instagib gun, kill any commando with 1ms of hitting them with the beam)