Here's my texture:
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Custom gear texture:
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Moderator: Moderators
Yes, but I did that alreadyEasyOvenOperator wrote:don't the models have to be set up to use override textures?
It's more than that, though: the .msh itself has to have an object named "override_texture" for it to work. It's possible the parts that aren't being overriden are a separate model (maybe "override_texture2").Bucman55 wrote:Yes, but I did that alreadyEasyOvenOperator wrote:don't the models have to be set up to use override textures?
rep_inf_ARC_Clone_Trooper.msh.option:Copied directly from a model that has working override textures.Hidden/Spoiler:
I just looked at the model in the SWBFVeiwer and found this in the debug window:ggctuk wrote:It's more than that, though: the .msh itself has to have an object named "override_texture" for it to work. It's possible the parts that aren't being overriden are a separate model (maybe "override_texture2").Bucman55 wrote:Yes, but I did that alreadyEasyOvenOperator wrote:don't the models have to be set up to use override textures?
rep_inf_ARC_Clone_Trooper.msh.option:Copied directly from a model that has working override textures.Hidden/Spoiler: