How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Calrissian97 wrote:Fragme's Tutorial is too vague without the images, and there aren't any other detailed tutorials on modeling turrets.
Not really needed since you can now import any of the shipped examples directly into XSI with ZETools and inspect or play around with them.
Your hierarchy looks ok, but I think your yaw and pitch values should be swapped.
Thanks Ace! I couldn't fix it, so I just used aimers only like described in the tut by Darth Duck. Works great! A shame I couldn't figure out what was wrong with the turret node, but I'm going to call it solved.