Battlefront Republic Commando [V 1.6]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Battlefront Republic Commando [V 1.3]

Post by RevanSithLord »

Excellent. Keeping my eye on this version. ;)
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Battlefront Republic Commando [V 1.3]

Post by Anakin »

I decided to add some more contour lines and dirt to the helmet and armor.

Hidden/Spoiler:
Image
Image
Image
Image
now i need to do this for all other textures as well :D
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Battlefront Republic Commando [V 1.3]

Post by thelegend »

Wow the details are amazing. I think the best is to create an additional layer in PS/Gimp to have it easier to copy/paste the dirt lines.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Battlefront Republic Commando [V 1.3]

Post by Anakin »

Yeah, well my pse files for the body and add on stuff have both over 20 layers. But I need to adjust the color layers to not repaint the dirt and contour lines.
FiWe
Private Recruit
Posts: 23
Joined: Mon Jan 30, 2012 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II
xbox live or psn: No gamertag set
Location: Germany

Re: Battlefront Republic Commando [V 1.3]

Post by FiWe »

As a great fan of your work aswell as of the whole Republic Commando Storyline I would like to ask this:

Have you ever suggested to to different "Legions"? Like armor matching squads of commandos for each map or appearing in a random way on different maps.
For example a Squad like Omega in a very clean standard armor and in the next Map you have a squad like Aiwha-3 in different colours on each commando. Maybe even with different armament loadouts. That would give the whole mod a complete new taste and make it even richer in variety.

I'm playing this Mod since it's beginning and I'm very happy to see, that you begun working on it again - it is one of the best Mods ever but it still has so much more potential for every fan of RC, which I guess will never be continued in the new SW canon.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Battlefront Republic Commando [V 1.5]

Post by Anakin »

Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve

1) iamastupid
2) Bucman55
3) MikeTheBeast55
Last edited by Anakin on Fri Jan 26, 2018 5:40 am, edited 2 times in total.
iamastupid
Second Lance Corporal
Second Lance Corporal
Posts: 106
Joined: Sat Feb 13, 2016 2:54 pm
Projects :: Not Battlefront III Legacy
Games I'm Playing :: Minecraft
xbox live or psn: d_Bro
Location: A Dark Bedroom in the UK
Contact:

Re: Battlefront Republic Commando [V 1.5]

Post by iamastupid »

Anakin wrote:Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve
Beta testers, eh? Sign me up :D
Bucman55
Private
Posts: 37
Joined: Tue Jan 09, 2018 7:01 pm
Projects :: Playable Campaign Factions
Games I'm Playing :: Star Wars games
xbox live or psn: PSN: BucMan55
Location: Texas

Re: Battlefront Republic Commando [V 1.5]

Post by Bucman55 »

Anakin wrote:Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve
I don't mind lending a hand with testing the installer.
MikeTheBeast55
1st Lieutenant
1st Lieutenant
Posts: 461
Joined: Sat Feb 01, 2014 10:05 am
Projects :: N.A.
Games I'm Playing :: SWBF1 SWBF2 LOTR
xbox live or psn: MikeTheeBeast55
Location: New Jersey
Contact:

Re: Battlefront Republic Commando [V 1.5]

Post by MikeTheBeast55 »

Sounds interesting, I got some time on my hands tomorrow to help see if everything is up to date with your Battlefront Republic Commando Mod if there is still a tester needed!
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Battlefront Republic Commando [V 1.5]

Post by Anakin »

All right, so i have my three testers. I'm currently compiling the setup and then I'll send it out to you.

Have fun :D


==EDIT==

i just reinstalled SWBF2 and tried my own installer. For me it works. Waiting for the response of my beta tester. As soon as i get their feedback I'll release V1.5. This time with an installer that does everything for you. I hope there will be less problems with the installation that way.
swagmaster
Posts: 2
Joined: Mon Jun 06, 2016 7:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Battlefront Republic Commando [V 1.5]

Post by swagmaster »

This RC mod of yours is really decent Anakin, the only gripe I have with it is the Geonosian Elite (Literal instagib gun, kill any commando with 1ms of hitting them with the beam)
Post Reply