Custom Map Sides On Regular Maps?

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Custom Map Sides On Regular Maps?

Postby MikeTheBeast55 » Fri Jan 26, 2018 6:47 pm

I am unsure if this idea was ever tried or suggested in the years before I joined this website but I found an interesting concept that may be eye opening to some. So a few months back I had this idea that popped into my head, is it possible to extract the side files of a mod map & replace the regular sides with those mod map's side files to see if they are playable on the regular maps. I gave it a try one day and here were the results:

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Re: Custom Map Sides On Regular Maps?

Postby Calrissian97 » Fri Jan 26, 2018 8:18 pm

Besides era mods, you could do this but it's iffy. It depends on whether the lua calls for the correct troops for each side. If a custom side has a differently named unit, it might result in a crash. But if all the names are the same, it should work.

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Re: Custom Map Sides On Regular Maps?

Postby Anakin » Sat Jan 27, 2018 5:53 am

That's correct. I did this once with an Bespin map. I didn't like the sides that came with the map. So i took a kashyyk map and used that units. luckily they both used the same names and it worked. But that's not usual. Almost all maps/mods that come with more then the default number of troopers won't work.

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Re: Custom Map Sides On Regular Maps?

Postby angolandelegate » Sun Jan 28, 2018 12:28 am

I suppose you could always unmunge the custom side file to see what the ODFs for the soldiers are named, then just create your own modded scripts for the stock maps that call for those ODF names from the modded side file.

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