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- 1st Lieutenant
- Posts: 461
- Joined: Sat Feb 01, 2014 10:05 am
- Projects :: N.A.
- xbox live or psn: MikeTheeBeast55
- Location: New Jersey
I am unsure if this idea was ever tried or suggested in the years before I joined this website but I found an interesting concept that may be eye opening to some. So a few months back I had this idea that popped into my head, is it possible to extract the side files of a mod map & replace the regular sides with those mod map's side files to see if they are playable on the regular maps. I gave it a try one day and here were the results:
- Second Lance Corporal
- Posts: 100
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: A New Frontier Era Mod
- Location: Kentucky, USA
Besides era mods, you could do this but it's iffy. It depends on whether the lua calls for the correct troops for each side. If a custom side has a differently named unit, it might result in a crash. But if all the names are the same, it should work.
- Master of the Force
- Posts: 4779
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
That's correct. I did this once with an Bespin map. I didn't like the sides that came with the map. So i took a kashyyk map and used that units. luckily they both used the same names and it worked. But that's not usual. Almost all maps/mods that come with more then the default number of troopers won't work.
- Private Third Class
- Posts: 49
- Joined: Sun Jan 14, 2018 7:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
I suppose you could always unmunge the custom side file to see what the ODFs for the soldiers are named, then just create your own modded scripts for the stock maps that call for those ODF names from the modded side file.