SB droid animation!
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- correctmushroom2013
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SB droid animation!
I tried to change the size of the SB droid so that it would look like in films.
All work, but he is have animations "regular soldier animation"! But I used his animations from assets "sbdroid" and "sbdroidlz"
.ODF:
I used this tutorial and get this problem.
http://gametoast.com/viewtopic.php?f=27 ... ns#p385598
Any help?
All work, but he is have animations "regular soldier animation"! But I used his animations from assets "sbdroid" and "sbdroidlz"

.ODF:
Hidden/Spoiler:
Hidden/Spoiler:
I used this tutorial and get this problem.
http://gametoast.com/viewtopic.php?f=27 ... ns#p385598
Any help?
- AQT
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Re: SB droid animation!
You should only have:
No need for:
- Code: Select all
SkeletonName = "sbdroid2"
No need for:
- Code: Select all
AnimationName = "sbdroid2"
- correctmushroom2013
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Re: SB droid animation!
I tried this, and more others variants, but last I got it:
Hidden/Spoiler:
- Anakin
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Re: SB droid animation!
not sure what was wrong with the old one, but this looks really broken
- correctmushroom2013
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Re: SB droid animation!
I'm sad ... Check my files please, and tell me where I'm wrong?
I have custom side with this droid, scaled and munged animations for it.
Again, my *.odf
Folder "munged" with animations on my sides folder:
And scale parameter in my msh.option:
cis_inf_sbd.msh.option and cis_inf_sbd_low1.msh.option
If I'll delete line AnimationName = "sbdroid2" nothing happens. But If I'll change AnimationName to default, then picture above ^
Do you have ideas?
I have custom side with this droid, scaled and munged animations for it.
Again, my *.odf
- Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_sbd"
[Properties]
UnitType = "trooper"
GeometryName = "cis_inf_sbd"
GeometryLowRes = "cis_inf_sbd_low1"
SkeletonName = "sbdroid2"
SkeletonLowRes = "sbdroidlz2"
AnimationName = "sbdroid2"
SkeletonRootScale = "1.25"
SkeletonRootScaleLowRes = "1.25"
FirstPerson = "CIS\cissbdrd;cis_1st_sbdroid"
CollisionHeadOffset = "0.0 -0.2 0.0"
Folder "munged" with animations on my sides folder:
Hidden/Spoiler:
And scale parameter in my msh.option:
cis_inf_sbd.msh.option and cis_inf_sbd_low1.msh.option
- Code: Select all
-lodgroup soldier -nocollision
-scale 1.25
If I'll delete line AnimationName = "sbdroid2" nothing happens. But If I'll change AnimationName to default, then picture above ^
Do you have ideas?
- AQT
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Re: SB droid animation!
What do you mean by nothing happens when you remove that line? You still don't need it regardless. Also, what is in cis_inf_default_sbd.odf?
- correctmushroom2013
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Re: SB droid animation!
I mean what droid still has the regular soldier animation, but not the SB droid.
EDIT
If I do this, then the droid has a soldier's animation, not his own.
EDIT
AQT wrote:You should only have:
- Code: Select all
SkeletonName = "sbdroid2"
No need for:
- Code: Select all
AnimationName = "sbdroid2"
If I do this, then the droid has a soldier's animation, not his own.
- Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_sbd"
[Properties]
UnitType = "trooper"
GeometryName = "cis_inf_sbd"
GeometryLowRes = "cis_inf_sbd_low1"
SkeletonName = "sbdroid2"
SkeletonLowRes = "sbdroidlz2"
SkeletonRootScale = "1.25"
SkeletonRootScaleLowRes = "1.25"
FirstPerson = "CIS\cissbdrd;cis_1st_sbdroid"
CollisionHeadOffset = "0.0 -0.2 0.0"
- Raigiku
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Re: SB droid animation!
According to the wookiepedia they have the same size lol
- AQT
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Re: SB droid animation!
Please answer this:
And which files exactly did you munge to make sbdroid2.anims, sbdroid2.zaabin, sbdroid2.zafbin?
AQT wrote:Also, what is in cis_inf_default_sbd.odf?
And which files exactly did you munge to make sbdroid2.anims, sbdroid2.zaabin, sbdroid2.zafbin?
- Marth8880
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Re: SB droid animation!
AQT wrote:Please answer this:AQT wrote:Also, what is in cis_inf_default_sbd.odf?
And which files exactly did you munge to make sbdroid2.anims, sbdroid2.zaabin, sbdroid2.zafbin?
I'm fairly certain that you can't have numbers at the end of animation set names*. Evidence is the human animation set: it has several folders, human0 through human4 I believe, and they're compiled differently. I remember trying to have a gethprime2 and gethprime3 anim set once and it didn't compile correctly, so you should try a different name for yours as well - just anything without a number at the end.
* and have them compile as proper, individual anim sets
- correctmushroom2013
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Re: SB droid animation!
AQT wrote:Please answer this:AQT wrote:Also, what is in cis_inf_default_sbd.odf?
And which files exactly did you munge to make sbdroid2.anims, sbdroid2.zaabin, sbdroid2.zafbin?
File cis_inf_default_sbd.odf
Hidden/Spoiler:
And about files, that I munged:
Hidden/Spoiler:
It's from the folder:
SWBFII_ModTools\assets\Animations\SoldierAnimationBank\sbdroid\
And "basepose" from sbdroidlz folder. I got 4 files:
sbdroid2.anims
sbdroid2.zaabin
sbdroid2zafbin
sbdroidlz.zafbin
I tried munge these animations without changing the size, and then it again still has the soldier's animations.
- AQT
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Re: SB droid animation!
Do what Marth stated. Don't use an animation name that ends in a number like sbdroid2. Call it something like newsbdroid.
- Marth8880
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Re: SB droid animation!
yea or smbdroid - anything different
- correctmushroom2013
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Re: SB droid animation!
Really... hahah I have no words, still has soldier's animation
Maybe my assets have error, or I'm mistake somewhere?
Hidden/Spoiler:
Maybe my assets have error, or I'm mistake somewhere?
- AQT
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Re: SB droid animation!
Explain in detail what you did differently between then and now. Don't assume you did everything right.
- correctmushroom2013
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Re: SB droid animation!
So, let's begin...
My algoritm:
1. I create new map with any name.
2. then I place SB droid assets to sides folder, and create a custom side with it.
3. Add SB droid to my units and munge map. All work (version without upgrades)
4. Next. I go to the Animation folder and create new folder in SoldierAnimationBank with my animations name.
5.I place in it animations from assets and change *.bat files for my animations folder name and my custom side with this droidd.
6. I munge animations, and change scale in *.msh's files and add lines in *.odf.
7. Further I munge my map and get this problem.
My algoritm:
1. I create new map with any name.
2. then I place SB droid assets to sides folder, and create a custom side with it.
3. Add SB droid to my units and munge map. All work (version without upgrades)
4. Next. I go to the Animation folder and create new folder in SoldierAnimationBank with my animations name.
5.I place in it animations from assets and change *.bat files for my animations folder name and my custom side with this droidd.
6. I munge animations, and change scale in *.msh's files and add lines in *.odf.
7. Further I munge my map and get this problem.
- AQT
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Re: SB droid animation!
We are already beyond all that. The last thing that was suggested was to use a name for the animation that doesn't end with a number. Did you already do that? And if you did, how did you do it? Because posting just this doesn't say much.
correctmushroom2013 wrote:Really... hahah I have no words, still has soldier's animationHidden/Spoiler:
Maybe my assets have error, or I'm mistake somewhere?
- correctmushroom2013
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Re: SB droid animation!
I did everything the same, the name of the animation was "sbd".
- AQT
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Re: SB droid animation!
If you say so. But please post screenshots of everything in your animation folders, contents of your related ODFs, etc. as they are of now.
- correctmushroom2013
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Re: SB droid animation!
I really hope that this will help.
cis_inf_sbd.odf
cis_inf_defaultb2.odf
cis_inf_default_sbd.odf
cis_inf_default_SB2.odf
Animations folders:
cis_inf_sbd.odf
Hidden/Spoiler:
cis_inf_defaultb2.odf
Hidden/Spoiler:
cis_inf_default_sbd.odf
Hidden/Spoiler:
cis_inf_default_SB2.odf
Hidden/Spoiler:
Animations folders:
Hidden/Spoiler:
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