UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

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AnthonyBF2
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by AnthonyBF2 »

Spiret wrote:Game files have not been updated, only executable and Galaxy DLLs. You can install patch and use it without problems. Soon I will update the installer with new revision number and features that people asked here.
Thanks for checking up!
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by TWINKEYRUNAWAY »

The exe has been updated? Huh, I wonder if the online is more stable now.
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by Raigiku »

TWINKEYRUNAWAY wrote:The exe has been updated? Huh, I wonder if the online is more stable now.
It is :D
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by Anakin »

Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by titanbass1 »

Anakin wrote:Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??
Yeah I got the AAA folder after installing it.
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by Anakin »

Are there any scripts from the 1.3 patch recovered??
I'm trying to make the menu full screen compatible and i was able to fix the profil select screen, but all changes i do to the singleplayer select screen have no affect. Is it possible that the 1.3 patch overwrites the old function names and uses new names instead of a wrapper??
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by Spiret »

Yes, Zerted added "custom_" prefix to the functions he changed. For example, in ifs_missionselect_pcmulti: custom_GetGMapModes, custom_ClickCheckButtons, custom_UnknownEraIcon1 and etc.
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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Post by Anakin »

:runaway: all right, thank you that way i may be able to do the changes. Do you know on what file the top buttons are defined? (close minimize) in the login window file they are not defined, so it need to be a kind of template, but i haven't found it yet.
And i'm looking for the AddPCTitle function. It's used in all ifs_screen build functions, but i haven't found the definition.


==EDIT==

Any ideas what was changed exactly?? I found a few things in the recovered source, but it still does not help me, because there are variables and functions not redefined but they still do not work. And Zerted used only local variables, so i cannot change their values from my script.
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Spiret »

Sorry for a too late update. Changes:

- Returned back Campaign to Instant Action and Multiplayer modes list;
- Added 'Exit to Windows' button in Multiplayer and extended Instant Action options by Anthony;
- Installer now cleans the game folder from trash files that came after Galaxy update;
- Added Geonosis map with fixed sky that broke after Galaxy update;
- Returned back original icon to executable in Steam version;
- Added fixed executable for Steam version by Aslan;
- Changed version number to r130.
Last edited by Spiret on Sat Aug 18, 2018 10:26 am, edited 1 time in total.
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by AnthonyBF2 »

Something regarding the EXE caused my game to screw up. I had "verify integrity of files" which caused Steam to re-download many files to get the game working again.

Can you make a zip folder available with all of the files/folders for people who want to pick what parts of this mod they want? I don't really want/need my EXE changed, especially if it's going to break my game.
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Spiret »

Strange, installer works perfectly for me. Ok, here is a .zip version with only patch included - http://www.mediafire.com/file/9y5g82s5h ... h-r130.zip
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Anakin »

do you know if Zerted overwrite or wrapped ifs_sideselect_fnEnter?

I have this debug output:

Code: Select all

ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
And i want to have a option in my new settings instead of running the installer again to add/remove a txt file. So i first i need to kill the remove function and insert my own one. But first i need to know where this happens. Any idea what lvl file could contain the script that handles that?
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Spiret »

Maybe just use ff_CommandRemoveAwardEffects() and ff_awardEffectsOn()?
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Anakin »

i wasn't sure if that would work when you disabled the award effects while v1.3 installation. I solved my problem by wrapping ScriptCB_IsFileExist() and if the parameter is NoAward.txt i have my own conditions to return 0 or 1
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Penguin »

Thanks for keeping this updated!

I've added a link from Zerted's original r129 thread to this one for convenience, and pinned this thread to the top of the release board. As someone who has just returned to SWBF2 I've been tumbling through a rabbit hole of links and google searches to find everything I need to get myself setup again. This will make things easier for other players searching for the current unofficial 1.3 patch for their game version, hopefully.
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by [RDH]Zerted »

I think it might be better to do the reverse, link r130 to r129 and let r129 fade off the first page. I'm no longer developing mods and other people are surpassing v1.3. (I'd say everyone should pull all the shell mods together on github and do a v1.4).
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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Post by Anakin »

sounds like a very interesting project. Well maybe i'll have time for it while writing my master thesis next year. But first i need to stabilize my remaster
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