All-Purpose Request Thread (Mk. IV)

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Calrissian97
Second Lance Corporal
Second Lance Corporal
Posts: 100
Joined: Sun May 07, 2017 11:31 pm
Projects :: A New Frontier Era Mod
Games I'm Playing :: All teh BFs
Location: Kentucky, USA

Re: All-Purpose Request Thread (Mk. IV)

Post by Calrissian97 »

I've noticed this happens with some of my models as well. I suspect a material flag is behind it, but I'm not at all sure. It could be from an emmisive/glow flag, specular, or not flag related at all. I'd take a look at the material and fiddle with it.
P.S. Glad it worked for you! :D
Raigiku
Private Third Class
Posts: 58
Joined: Mon Jun 05, 2017 5:14 pm
Projects :: Battlefront Redux
Games I'm Playing :: League of Legends
xbox live or psn: TheRaigiku
Location: Perú

Re: All-Purpose Request Thread (Mk. IV)

Post by Raigiku »

Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk ... aigiku.zip
MissingTexture
2nd Lieutenant
2nd Lieutenant
Posts: 380
Joined: Sat Jun 13, 2015 10:51 am
Projects :: SW Resistance Rising
Location: Toronto, ON

Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

Raigiku wrote:Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk ... aigiku.zip
Tried converting the SBD but the .dme file was empty, no model for some reason.
Raigiku
Private Third Class
Posts: 58
Joined: Mon Jun 05, 2017 5:14 pm
Projects :: Battlefront Redux
Games I'm Playing :: League of Legends
xbox live or psn: TheRaigiku
Location: Perú

Re: All-Purpose Request Thread (Mk. IV)

Post by Raigiku »

MissingTexture wrote:
Raigiku wrote:Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk ... aigiku.zip
Tried converting the SBD but the .dme file was empty, no model for some reason.
Man oh man you don't even know how grateful I am! Did you use the 3d object converter?
It's a shame the B2 didn't work :c would you maybe try it again with this file? c:
Link: http://www.mediafire.com/file/9vk9nvkx9 ... aigiku.zip

EDIT
Is anyone willing to do an obi-wan and anakin model from Episode 2 - Attack of the Clones?

Double posting is against the RULES; please EDIT your post instead -Staff
AQT
Gametoast Staff
Gametoast Staff
Posts: 4883
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

http://www.gametoast.com/viewtopic.php?f=64&t=9450

In the Conversion Pack heroes sides, there should be an Episode 2 Anakin (Star Wars) texture that goes on the stock Jedi model. There is also a mullet addon mesh that is supposed to go on the stock Obi-Wan model, but I'm sure you can use it on other versions of him.
Bucman55
Private
Posts: 36
Joined: Tue Jan 09, 2018 7:01 pm
Projects :: Playable Campaign Factions
Games I'm Playing :: Star Wars games
xbox live or psn: PSN: BucMan55
Location: Texas

Re: All-Purpose Request Thread (Mk. IV)

Post by Bucman55 »

Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
Hidden/Spoiler:
Image
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2162
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Bucman55 wrote:Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
Hidden/Spoiler:
Image
Already modified Sereja's SE-14C into an SE-14R for my SWBF1 mod. This look good?
Hidden/Spoiler:
Image
Bucman55
Private
Posts: 36
Joined: Tue Jan 09, 2018 7:01 pm
Projects :: Playable Campaign Factions
Games I'm Playing :: Star Wars games
xbox live or psn: PSN: BucMan55
Location: Texas

Re: All-Purpose Request Thread (Mk. IV)

Post by Bucman55 »

ggctuk wrote:
Bucman55 wrote:Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
Hidden/Spoiler:
Image
Already modified Sereja's SE-14C into an SE-14R for my SWBF1 mod. This look good?
Hidden/Spoiler:
Image
That's perfect, thank you!
Delta327
Master Sergeant
Master Sergeant
Posts: 160
Joined: Thu Jan 21, 2016 8:55 pm
Projects :: Shattered Galaxy
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set
Location: In the Mid Rim of the galaxy

overgrown city ruins

Post by Delta327 »

dose any one know where u can find post apoctoliplyptic overgrown ruins like skyscrapers/ vehicles/ signs. etc
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4779
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

I need someone who can do a remake of the menu background images with higher resolution. And don't just rescale them. I want fresh new looking pictures with proper resolution. For further information (exact resolution, logo, designe questions) pm me.

I made a quick remake of the profile_manager texture, so you know what i'm looking for:
Hidden/Spoiler:
Image
BF2-Master
Captain
Captain
Posts: 468
Joined: Thu Mar 02, 2006 7:08 pm

Re: All-Purpose Request Thread (Mk. IV)

Post by BF2-Master »

Has anyone ever done a mod to change the ingame localization? More asking out of general curiosity than a personal desire, mostly as I was thinking about how modders stick to the 'Planet: Subtitle' designations from BF1 (for the best in most cases) while the stock maps tend to use planet names.
Marth8880
Resistance Leader
Posts: 5005
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: EVERYWHERE + Project Infiltrator
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by Marth8880 »

BF2-Master wrote:Has anyone ever done a mod to change the ingame localization?
Don't think so, no. I believe the stock core.lvl is pretty different from the one we're given in the mod tools.
tehShocktroopa
Private
Posts: 37
Joined: Mon May 22, 2017 11:21 am
Projects :: Imperial Stormtrooper Skins
Games I'm Playing :: SWBF2 KOTOR TSL
xbox live or psn: No gamertag set
Location: Coruscant

Rocket Super Battle Droid

Post by tehShocktroopa »

Has anyone made a Rocket Super Battle Droid player model asset for SWBF2? if so, i'd like to get my hands on one of those.
RevanSithLord
Sith Master
Sith Master
Posts: 2632
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: All-Purpose Request Thread (Mk. IV)

Post by RevanSithLord »

I don't suppose anyone can make a rancor that actually moves/walks around. I'd love one for my continuation of The Exile's Voyage for Dathomir. Oh, I'll also need Nightsisters if anyone's up to it (they'd have swords and staffs - I'm going more for the SWG versions of them, not TCW). Gotta have the locals. ;)
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2647
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

RevanSithLord wrote:I don't suppose anyone can make a rancor that actually moves/walks around. I'd love one for my continuation of The Exile's Voyage for Dathomir. Oh, I'll also need Nightsisters if anyone's up to it (they'd have swords and staffs - I'm going more for the SWG versions of them, not TCW). Gotta have the locals. ;)
I'm actually pretty sure that someone made one back in the days.

EDIT: Yup, I was right. It was even on the released assets thread.

https://www.gamefront.com/games/star-wa ... ssets-pack
RevanSithLord
Sith Master
Sith Master
Posts: 2632
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: All-Purpose Request Thread (Mk. IV)

Post by RevanSithLord »

Delta-1035 wrote:
RevanSithLord wrote:I don't suppose anyone can make a rancor that actually moves/walks around. I'd love one for my continuation of The Exile's Voyage for Dathomir. Oh, I'll also need Nightsisters if anyone's up to it (they'd have swords and staffs - I'm going more for the SWG versions of them, not TCW). Gotta have the locals. ;)
I'm actually pretty sure that someone made one back in the days.

EDIT: Yup, I was right. It was even on the released assets thread.

https://www.gamefront.com/games/star-wa ... ssets-pack
Thanks, Delta! Will be useful.
MileHighGuy
Jedi
Jedi
Posts: 1145
Joined: Fri Dec 19, 2008 7:58 pm

Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

RevanSithLord wrote:
Delta-1035 wrote:
RevanSithLord wrote:I don't suppose anyone can make a rancor that actually moves/walks around. I'd love one for my continuation of The Exile's Voyage for Dathomir. Oh, I'll also need Nightsisters if anyone's up to it (they'd have swords and staffs - I'm going more for the SWG versions of them, not TCW). Gotta have the locals. ;)
I'm actually pretty sure that someone made one back in the days.

EDIT: Yup, I was right. It was even on the released assets thread.

https://www.gamefront.com/games/star-wa ... ssets-pack
Thanks, Delta! Will be useful.
Not to toot my own horn but I personally think my version is more functional. It has collision, AI can fight, and has a lowrez. Funny to see a request for this when I barely visit anymore.

http://www.gametoast.com/viewtopic.php?f=64&t=31596
RevanSithLord
Sith Master
Sith Master
Posts: 2632
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: All-Purpose Request Thread (Mk. IV)

Post by RevanSithLord »

MileHighGuy wrote:
RevanSithLord wrote:
Delta-1035 wrote:
RevanSithLord wrote:I don't suppose anyone can make a rancor that actually moves/walks around. I'd love one for my continuation of The Exile's Voyage for Dathomir. Oh, I'll also need Nightsisters if anyone's up to it (they'd have swords and staffs - I'm going more for the SWG versions of them, not TCW). Gotta have the locals. ;)
I'm actually pretty sure that someone made one back in the days.

EDIT: Yup, I was right. It was even on the released assets thread.

https://www.gamefront.com/games/star-wa ... ssets-pack
Thanks, Delta! Will be useful.
Not to toot my own horn but I personally think my version is more functional. It has collision, AI can fight, and has a lowrez. Funny to see a request for this when I barely visit anymore.

http://www.gametoast.com/viewtopic.php?f=64&t=31596
Thanks.

I don't suppose anyone could make a YT-2000?
CrazyGentleman
Recruit Womprat Killer
Posts: 14
Joined: Sun Jan 29, 2017 8:15 am
Projects :: Geonosis Aftermath
Games I'm Playing :: Battlefront II

Re: All-Purpose Request Thread (Mk. IV)

Post by CrazyGentleman »

Wondering if there is an blaster turret model/asset around there of this one?

Image
wsa30h
Rebel Sergeant
Rebel Sergeant
Posts: 199
Joined: Thu Jul 26, 2018 12:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: star wars bf2
xbox live or psn: No gamertag set

a level with one era and all sounds

Post by wsa30h »

Hi does anyone know or have fully converted geonosis spire assets with the vehiclerecharge droid in it that they would share for battlefront 2 ?

EDIT
Hi fellow battlefrontians I am looking for a sound file that has only one era but sounds for all troops and their weapons, all of the vehicles and space vehicles
basically combining all the vehicle sounds and unit sounds weapons and troops together. it must have alliance empire republic and separatist sounds for absolutely everything in the one era.
Post Reply