Hot pink models in editor [Solved]

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Cattermelon
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Hot pink models in editor [Solved]

Post by Cattermelon »

So I downloaded some models from released assets here on GT, (link to the thread:http://www.gametoast.com/viewtopic.php? ... ne#p531990) and in the editor they show up, like, hot pink. Not ingame though. It's not impeding me from continuing my work, but its really annoying. Any idea what the problem is and how i could fix it?
Last edited by Cattermelon on Thu Jun 21, 2018 8:32 pm, edited 1 time in total.
Marth8880
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Re: Hot pink models in editor

Post by Marth8880 »

pls show screenshot of problem thx :d
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Re: Hot pink models in editor

Post by Cattermelon »

Maybe this is a dumb question, but, um... How might I go about inserting the screenshot into my reply?
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Re: Hot pink models in editor

Post by Marth8880 »

Not a dumb question at all. :)

Upload the image to a host like imgur and paste the direct link to the image in 'img' tags like so:

Code: Select all

[img]https://i.imgur.com/8JUOGTf.png[/img]
^this would show up as this:

Image

With that said, it's best to keep larger images (like that one) in 'hide' tags as well, like so:

Code: Select all

[hide][img]https://i.imgur.com/8JUOGTf.png[/img][/hide]
which will show up as this:
Hidden/Spoiler:
Image
Cattermelon
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Re: Hot pink models in editor

Post by Cattermelon »

Here's the screenshot you wanted.
Hidden/Spoiler:
Image
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Re: Hot pink models in editor

Post by Marth8880 »

Hmm. Might be your GPU's way of rendering untextured models - even though most GPUs render them white or black instead. Are the model's textures in your world's directory?
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Re: Hot pink models in editor

Post by Oceans14 »

Free Radical BF3 Tatooine assets have have two models per prop, one for ZE and one "real" model for in game. This is because those assets have very high rez textures that the engine can handle but ZE cannot.

Note the contents of "FR_TatCrashedShip1.odf":

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"FR_TatCrashedShip1_ZERO.msh"


[Properties]		

GeometryName	=	"FR_TatCrashedShip1"

FoleyFXGroup    	= "metal_foley"
Two different models are employed.
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Re: Hot pink models in editor

Post by Cattermelon »

So is there no way to change that then?
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Re: Hot pink models in editor

Post by Oceans14 »

I mean, you could apply a texture in XSI or something, but that seems like an unnecessary amount of effort for something you won't see in game. You could also almost certainly change the color with hex editing - much faster.
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Re: Hot pink models in editor [Solved]

Post by Cattermelon »

Okay, thanks for the ideas. If the hot pink gets to abrasive for me I'll try em out, lol.
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