Robobermann's Paratrooper Release

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
Robobermann
Private
Posts: 33
Joined: Wed Jul 25, 2018 6:58 pm
Projects :: My projects
Games I'm Playing :: SWBF2 2005

Robobermann's Paratrooper Release

Post by Robobermann »

Hi Gametoast! I just hex edited a jetpack onto the clone scout trooper model, and I'm feeling super good about it so I thought I'd upload it for others to enjoy!

I have no clue how uploading images works on this site, so just trust me.

Image

Image

Edit: Images fixed. Thanks Marth8880

Download: http://www.mediafire.com/file/1epx76i68 ... r+V1.1.zip
Last edited by Robobermann on Sat Sep 15, 2018 4:42 am, edited 2 times in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Robobermann's Paratrooper Release

Post by Marth8880 »

Robobermann wrote:I have no clue how uploading images works on this site, so just trust me.
Drive doesn't really support image embeds. With that said, I recommend using imgur as an image host, preferably uploading images while logged in so they don't expire. :)
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Robobermann's Paratrooper Release

Post by Delta-1035 »

Nice work!

I still have to learn how to hexedit modl chunks on units after all these years..
Post Reply