UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby AnthonyBF2 » Wed Jan 03, 2018 3:46 pm

Spiret wrote:Game files have not been updated, only executable and Galaxy DLLs. You can install patch and use it without problems. Soon I will update the installer with new revision number and features that people asked here.


Thanks for checking up!

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby TWINKEYRUNAWAY » Wed Jan 03, 2018 9:36 pm

The exe has been updated? Huh, I wonder if the online is more stable now.

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby Raigiku » Wed Jan 03, 2018 10:59 pm

TWINKEYRUNAWAY wrote:The exe has been updated? Huh, I wonder if the online is more stable now.

It is :D

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby Anakin » Wed Jan 31, 2018 9:55 am

Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby titanbass1 » Mon Feb 05, 2018 6:01 pm

Anakin wrote:Can someone tell me whether there exist a ..\GameData\Addon\AAA-v1.3patch folder after installing v1.3 gog?? If not, does the file ..\GameData\data\_lvl_pc\v1.3patch_strings.lvl exist??

Yeah I got the AAA folder after installing it.

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby Anakin » Mon Feb 12, 2018 10:43 am

Are there any scripts from the 1.3 patch recovered??
I'm trying to make the menu full screen compatible and i was able to fix the profil select screen, but all changes i do to the singleplayer select screen have no affect. Is it possible that the 1.3 patch overwrites the old function names and uses new names instead of a wrapper??

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby Spiret » Mon Feb 12, 2018 6:05 pm

Yes, Zerted added "custom_" prefix to the functions he changed. For example, in ifs_missionselect_pcmulti: custom_GetGMapModes, custom_ClickCheckButtons, custom_UnknownEraIcon1 and etc.

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Re: UnOfficial v1.3 Patch r129 for GOG·Steam·Retail

Postby Anakin » Tue Feb 13, 2018 5:19 am

:runaway: all right, thank you that way i may be able to do the changes. Do you know on what file the top buttons are defined? (close minimize) in the login window file they are not defined, so it need to be a kind of template, but i haven't found it yet.
And i'm looking for the AddPCTitle function. It's used in all ifs_screen build functions, but i haven't found the definition.


==EDIT==

Any ideas what was changed exactly?? I found a few things in the recovered source, but it still does not help me, because there are variables and functions not redefined but they still do not work. And Zerted used only local variables, so i cannot change their values from my script.

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby Spiret » Sat Aug 18, 2018 5:32 am

Sorry for a too late update. Changes:

- Returned back Campaign to Instant Action and Multiplayer modes list;
- Added 'Exit to Windows' button in Multiplayer and extended Instant Action options by Anthony;
- Installer now cleans the game folder from trash files that came after Galaxy update;
- Added Geonosis map with fixed sky that broke after Galaxy update;
- Returned back original icon to executable in Steam version;
- Added fixed executable for Steam version by Aslan;
- Changed version number to r130.
Last edited by Spiret on Sat Aug 18, 2018 10:26 am, edited 1 time in total.

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby AnthonyBF2 » Sat Aug 18, 2018 6:55 am

Something regarding the EXE caused my game to screw up. I had "verify integrity of files" which caused Steam to re-download many files to get the game working again.

Can you make a zip folder available with all of the files/folders for people who want to pick what parts of this mod they want? I don't really want/need my EXE changed, especially if it's going to break my game.

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby Spiret » Sat Aug 18, 2018 7:02 am

Strange, installer works perfectly for me. Ok, here is a .zip version with only patch included - http://www.mediafire.com/file/9y5g82s5h ... h-r130.zip

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby Anakin » Tue Oct 02, 2018 7:24 am

do you know if Zerted overwrite or wrapped ifs_sideselect_fnEnter?

I have this debug output:
Code: Select all
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.


And i want to have a option in my new settings instead of running the installer again to add/remove a txt file. So i first i need to kill the remove function and insert my own one. But first i need to know where this happens. Any idea what lvl file could contain the script that handles that?

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby Spiret » Thu Oct 04, 2018 8:35 am

Maybe just use ff_CommandRemoveAwardEffects() and ff_awardEffectsOn()?

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Re: UnOfficial v1.3 Patch r130 for GOG·Steam·Retail

Postby Anakin » Fri Oct 05, 2018 8:50 am

i wasn't sure if that would work when you disabled the award effects while v1.3 installation. I solved my problem by wrapping ScriptCB_IsFileExist() and if the parameter is NoAward.txt i have my own conditions to return 0 or 1

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