Overheat with ammo reticule
Moderator: Moderators
- Benoz
- Corporal
- Posts: 140
- Joined: Tue May 28, 2013 12:34 pm
- Projects :: Clone Wars Era Mod Version 2
- xbox live or psn: No gamertag set
- Location: Germany
Overheat with ammo reticule
Is it possible to show the blaster reticule/crosshair with the ammo count on the inner circle and the overheat on the outer circle (or the other way around)?
I have my blasters overheat and use ammo and I can only see the ammo count but not the heat.
To see the heat I have to remove the ammo...
I have my blasters overheat and use ammo and I can only see the ammo count but not the heat.
To see the heat I have to remove the ammo...
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: Overheat with ammo reticule
Yup, I tried to do the same thing but I did not work, I don't think you can have both.The66Order66 wrote: To see the heat I have to remove the ammo...
- Benoz
- Corporal
- Posts: 140
- Joined: Tue May 28, 2013 12:34 pm
- Projects :: Clone Wars Era Mod Version 2
- xbox live or psn: No gamertag set
- Location: Germany
Re: Overheat with ammo reticule
What about if you edit the hud? Is there some way to look in the script of the heat/ammo function?
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: Overheat with ammo reticule
Yes you can take a look at the HUD in the common folder. You might find something there.
- Benoz
- Corporal
- Posts: 140
- Joined: Tue May 28, 2013 12:34 pm
- Projects :: Clone Wars Era Mod Version 2
- xbox live or psn: No gamertag set
- Location: Germany
Re: Overheat with ammo reticule
Ok I found the lines where the heat / ammo stuff is defined. It's says something about events. Are we able to see/edit events?
-
- Second Lance Corporal
- Posts: 102
- Joined: Sun May 07, 2017 11:31 pm
- Projects :: ANF - ISM Skin Changer - BF1 Ports
- Location: Kentucky, USA
Re: Overheat with ammo reticule
Yes, I believe so.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Overheat with ammo reticule
I'm not sure if heat and ammo is working side by side. But i think i already saw ammo weapons that had overheating.
About the HUD it's absolutely no problem. You can move the ammo clips and heat bars where ever you want them to be. Just as an example, i moved them to the weapon icon in the lower left corner and displayed them in a line instead of an circle:
About the HUD it's absolutely no problem. You can move the ammo clips and heat bars where ever you want them to be. Just as an example, i moved them to the weapon icon in the lower left corner and displayed them in a line instead of an circle:
Hidden/Spoiler:
- Benoz
- Corporal
- Posts: 140
- Joined: Tue May 28, 2013 12:34 pm
- Projects :: Clone Wars Era Mod Version 2
- xbox live or psn: No gamertag set
- Location: Germany
Re: Overheat with ammo reticule
So is this (under your weapin) the ammo count or the heat rate?
I see you have a total of 300 ammunition. If that would work with heat (while showing the heatbar) that would be great.
I see you have a total of 300 ammunition. If that would work with heat (while showing the heatbar) that would be great.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Overheat with ammo reticule
no it's the ammo clip. How many shots are in the weapon. 300 is the total amount of ammo and there are always 60 in the weapon at once. I have also heating values, but i don't remember if they really heat the weapon, since they are very low.
Just try this:
and test what happens. Find good values and if this is working we can try to show both, the ammo clip and heat bar.
Just try this:
Code: Select all
HeatPerShot = "0.4"
HeatRecoverRate = "0.005"
HeatThreshold = "0.25"
RoundsPerClip = "60"
ReloadTime = "1.0"
ShotDelay = "0.15"
TriggerSingle = "0"
- Benoz
- Corporal
- Posts: 140
- Joined: Tue May 28, 2013 12:34 pm
- Projects :: Clone Wars Era Mod Version 2
- xbox live or psn: No gamertag set
- Location: Germany
Re: Overheat with ammo reticule
That's the thing. I already adjusted heat parameters and ammo capacities as I like. And now I want to show both heat and ammo on the crosshair, but that's impossible as it seems.
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Overheat with ammo reticule
all right, so i never tried that, but is it impossible, because the head bars cover the other bar, or is it impossible, because only one of both is shown at once? If it's just a cover thing, we can easily move the components somewhere else or redesign them. In the other case it'd be more difficult or impossible.
For example the jetpack bar and shield bar are the same, so you can only display one of them but not both.
For example the jetpack bar and shield bar are the same, so you can only display one of them but not both.
- Delta-1035
- Sith Master
- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: Overheat with ammo reticule
I'm pretty sure that's the case.Anakin wrote:...or is it impossible, because only one of both is shown at once?...