Helmet prop causes ZeroEditor to crash [Solved]

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SkinnyODST
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Helmet prop causes ZeroEditor to crash [Solved]

Post by SkinnyODST »

I imported a clone msh into Softimage and deleted the body, leaving just the helmet. I then highlighted the helmet and exported as msh, it looks fine in the msh viewer. I then moved the msh file and textures and made an odf with this in it:
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_inf_clone_trooper_helmet.msh"

[Properties]

GeometryName = "rep_inf_clone_trooper_helmet"[/code]
however upon selecting this odf in ZE, it immediately crashes, I'm thinking it may have something to do with the model still having some properties of a character model, but I'm not sure

EDIT: Seems like it also makes modelmunge.exe crash as well
Last edited by SkinnyODST on Wed Dec 19, 2018 1:47 am, edited 2 times in total.
Teancum
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Re: Helmet prop causes ZeroEditor to crash

Post by Teancum »

How many polygons is it?
SkinnyODST
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Re: Helmet prop causes ZeroEditor to crash

Post by SkinnyODST »

I'm not sure where to find the number of polys it has but its a working BF2 rigged model so I wouldn't think of the poly count being the cause?
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Re: Helmet prop causes ZeroEditor to crash

Post by Teancum »

Nope -- but it's the first thing I thought of. When things are super complex they can crash ZeroEdit. I would double check your ODF file and check the two GeometryName entries. The one in the [GameObjectClass] section should say something like "MyCoolHelmet.msh" while the one in [Properties] should only be "MyCoolHelmet" without .msh at the end.
SkinnyODST
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Re: Helmet prop causes ZeroEditor to crash

Post by SkinnyODST »

That's what it is
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_inf_clone_trooper_helmet.msh"

[Properties]

GeometryName = "rep_inf_clone_trooper_helmet"[/code]
Do you know if there's anything I have to delete in the model to make it work as a prop? Like something to do with character animations or rigging or something?

EDIT: I fixed it, I had to delete something called EnvelopWeightCls and now it works perfectly
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