Mesh comes into game as a stretched-out mess
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- Private First Class
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Mesh comes into game as a stretched-out mess
I tried to make a Sandtrooper without his gear or backpack (just the pauldron left over) in XSI with the ZETools. My process was simple - import the model, remove all the necessary vertices, select both the character model and his gear model, then export. This gave me the result shown here. I then tried to do the "Freeze All Transforms" trick which people seem to say can help, but that still didn't work after exporting. I'm not exactly sure what I've done wrong.
- Gogie
- Modeling Master
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Re: Mesh comes into game as a stretched-out mess
There is a few things that can cause this.mrcluster wrote:
I tried to make a Sandtrooper without his gear or backpack (just the pauldron left over) in XSI with the ZETools. My process was simple - import the model, remove all the necessary vertices, select both the character model and his gear model, then export. This gave me the result shown here. I then tried to do the "Freeze All Transforms" trick which people seem to say can help, but that still didn't work after exporting. I'm not exactly sure what I've done wrong.
1) don’t export by clicking the model instead use the middle mouse button to branch select dummy root to export.
2) never freeze transforms after a model has been enveloped (this should only be done after modelling and before you give a model any children. This can effectively kill your skeleton)
3) make sure you are only enveloped to bones not roots or effs (bone_root is the only root you should ever have weighted)
[edit] if you haven’t already done so I recommend joining the discord for simple issues like this. I only check gt every few days but I’m very active on discord
-
- Private First Class
- Posts: 80
- Joined: Thu Sep 01, 2016 3:41 pm
- Projects :: Tatooine - Jundland Wastes
- xbox live or psn: No gamertag set
Re: Mesh comes into game as a stretched-out mess
There's a discord?! Oh, man, that'll be a lifesaver, I didn't even know that existed. Thanks for the tips, by the way - I actually ended up solving this by making sure I exported the sv_stormtrooper (or some sorta thing that was similarly named from that) part of the model too, along with the necessary selected meshes. I have a busted MMB so I can't branch select.Gogie wrote:There is a few things that can cause this.mrcluster wrote:
I tried to make a Sandtrooper without his gear or backpack (just the pauldron left over) in XSI with the ZETools. My process was simple - import the model, remove all the necessary vertices, select both the character model and his gear model, then export. This gave me the result shown here. I then tried to do the "Freeze All Transforms" trick which people seem to say can help, but that still didn't work after exporting. I'm not exactly sure what I've done wrong.
1) don’t export by clicking the model instead use the middle mouse button to branch select dummy root to export.
2) never freeze transforms after a model has been enveloped (this should only be done after modelling and before you give a model any children. This can effectively kill your skeleton)
3) make sure you are only enveloped to bones not roots or effs (bone_root is the only root you should ever have weighted)
[edit] if you haven’t already done so I recommend joining the discord for simple issues like this. I only check gt every few days but I’m very active on discord