Arvala-7: Basin

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MDPtoaster
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Arvala-7: Basin

Post by MDPtoaster »

This is actually the first functioning map I made for Star Wars Battlefront 2, but it needed alot of work before it could be released, meanwhile I spent time experimenting with several other maps and layout designs, finding some to be inadequate and others to be surprisingly well suited to the standard conquest loop of Battlefront 2.

DOWNLOAD LINKS:
Gamebanana: https://gamebanana.com/mods/290402

[gamebanana is great because I can show off a bunch of screenshots very easily]

ModDB: https://www.moddb.com/games/star-wars-b ... la-7-basin

(they're the same download but I do like my redundancy incase either site goes down)

KNOWN BUGS:
Land Speeder turns too much and clips into the ground on occasion.
Textures on certain areas are bonkers and don't blend with the others.
Hunt mode wont play any music or use the camera positions I designed.
Tuskens aren't chatty.



This map is more made for vehicle combat and is given a few wide open areas to facilitate this design aspect, but smaller more compact areas are also included for individual unit combat.
Map includes:
Customized units
Unique CTF vehicles
Hunt mode
CTF mode
Large scale Conquest
Credits:

MDP_Toaster: Map & Custom Textures
BlueAngel7: Tatooine: Outpost Assets
Rends: Mos Eisley Spaceport Assets
Pandemic: Tatooine Assets
Teancum: Weapon Assets
Sky_216: Rock models, LAAT Wreck, random sky/fX/Lighting tutorial
sillias: plain white clone textures
FragMe!: Fix for Floating Weapon Icons
CodaRez: Tusken rifle
Saitek009: Hunt Mode Tutorial
Pinguin/Aman: Tatooine Tuskencamp assets
RepSharpShooter:A180 & A280 rifles
Maveritchell: Space Service Truck
WhiskeyTangoFoxX: Imperial Commander
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