Rhen Var: Harbor Beta
Moderator: Moderators
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- Lance Corporal
- Posts: 96
- Joined: Mon Feb 27, 2006 11:16 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Trying to figure out what exactly you did to the turrents. Its very strange.
It seems like they work on Conquest and CTF perfectly... but they crash the game during Assault. My guess is you didn't want them in Assault? If so, that makes sense.
Figured I would go around and test them... and to my surprise they all worked fine in conquest in the Clone Wars. So thats the conclusion I'm drawing.
I'll do some more testing and report back. It'd be nice if you could help confirm or deny this.
EDIT: Corrected this post to accurately reflect the "bug". For whatever reason... I thought the bug was occuring in CTF instead of Assault. So sorry if anything I stated was somewhat misleading.
EDIT2: After checking every turrent in every mode of this map... I've just come to the conclusion that you simply didn't want turrents in the Hero Assault. Unless the bug is era specific, which I really don't think is possible.
So the clarify, the problem is in Assault.
Sorry for the long post, I just figure you can use any and all info concerning the issue. And while I think you are aware of the issue... the turrent(s) did tell me to report it.
It seems like they work on Conquest and CTF perfectly... but they crash the game during Assault. My guess is you didn't want them in Assault? If so, that makes sense.
Figured I would go around and test them... and to my surprise they all worked fine in conquest in the Clone Wars. So thats the conclusion I'm drawing.
I'll do some more testing and report back. It'd be nice if you could help confirm or deny this.
EDIT: Corrected this post to accurately reflect the "bug". For whatever reason... I thought the bug was occuring in CTF instead of Assault. So sorry if anything I stated was somewhat misleading.
EDIT2: After checking every turrent in every mode of this map... I've just come to the conclusion that you simply didn't want turrents in the Hero Assault. Unless the bug is era specific, which I really don't think is possible.
So the clarify, the problem is in Assault.
Sorry for the long post, I just figure you can use any and all info concerning the issue. And while I think you are aware of the issue... the turrent(s) did tell me to report it.
mods you might want to look into this...
http://putfile.com/pic.php?pic=3/6120162263.png&s=x10
I found in Rhen Var harbod
http://putfile.com/pic.php?pic=3/6120162263.png&s=x10
I found in Rhen Var harbod
*points up to his post*Schizo wrote:I think it's a joke, guys.
The thing is... there IS a bug. I'm just unsure whether he actually knows of it or what. I'm assuming he does... but I figure I would report it. And I gave a lot more information about it then anyone else did (actually pointing out what the bug is, mind you).
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
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- 1st Lieutenant
- Posts: 453
- Joined: Thu Feb 03, 2005 6:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
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- 1st Lieutenant
- Posts: 453
- Joined: Thu Feb 03, 2005 6:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
I released a new version, check my first post to download.
Fixes:
1. Added 1 & 2 flag ctf, and xl mode.
2. Removed turrets in Hero Assault
3. The turrets no longer have the name THIS IS A BUG - REPORT ME!!
4. Changed the terrain color a little bit
5. I removed the cp on the far left in Hero Assault
6. All vehicle sounds are now working
Fixes:
1. Added 1 & 2 flag ctf, and xl mode.
2. Removed turrets in Hero Assault
3. The turrets no longer have the name THIS IS A BUG - REPORT ME!!
4. Changed the terrain color a little bit
5. I removed the cp on the far left in Hero Assault
6. All vehicle sounds are now working
- squipple
- 1st Lieutenant
- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Very nice! Wicked job on setting up CTF, sometimes it's pretty tough to make it through those tunnels. Should make for awesome multiplayer. Only thing I see left is the minimap is still a bit off. The terrain still isn't quite what the BF1 map looked like, but it looks fine. I haven't run around the map looking for wall hacks or anything, but I never do that while playing anyway.