Battlefront 1 conversion tutorial
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- Schizo
Here's my munge log:
http://www.savefile.com/files/6623993
It's a little long, I know. But I don't even know what half those errors mean anyway.
http://www.savefile.com/files/6623993
It's a little long, I know. But I don't even know what half those errors mean anyway.
- modmaster13
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Re: Battlefront 1 conversion tutorial (FAQ)
Ok i tried opening the map up and it cant find the objects and textures. What do I do? 

- AQT
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- Posts: 4983
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Re: Battlefront 1 conversion tutorial (FAQ)
modmaster13 wrote:Ok i tried opening the map up and it cant find the objects and textures. What do I do?
I suggest you look into the basics of preparing a map first before you start doing conversions. However, if you can't select objects you're probably in the wrong layer. As for the textures, you can get them to show up by saving and then restarting ZE.
- wsa30h
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Re: Battlefront 1 conversion tutorial
I need to bump this because there is one little thing teancum forgot if the map has turrets go to your wld and replace com_weap_gunturret with tur_bldg_laser in some maps like tatooine dune sea it may be located in the desing lyr file instead of the wld itself.
26 posts
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