Please make more content in your posts. I often delete several of them when you make one-smiley posts (which is often). Simply a smiley and a word conveys very little substance and contributes little to discussion.
Please make more content in your posts. I often delete several of them when you make one-smiley posts (which is often). Simply a smiley and a word conveys very little substance and contributes little to discussion.
You know, now that I think about it that must be very obnoxious. I'm sorry if I wasted too much of your time.
Let me rephrase that:
Wow, dude. You must've put a lot of work into that. I can't imagine what made you put your time into those minuscule details, but the result sure is great! I've been looking forward to seeing these models in some maps ever since I saw it in the Model Showcase Thread.
Also, as fluffy said, is the texture asymmetrical?
EDIT: As fluffy said, nvm. Makes me feel like even more of an idiot.
I'll try to be aware when making posts so small in the future.
very nice will definitely be useful are you considering making a ep3 version cause it would definitely be used also can we reskin this trooper without changing the quality?
obviously you can change the texture but i was wondering if changing the texture would ruin the quality some models that are like this only work with a small specific range of textures
YaNkFaN wrote:obviously you can change the texture but i was wondering if changing the texture would ruin the quality some models that are like this only work with a small specific range of textures
Name one? A model's quality is independent of texture quality. If you make the texture better, it will look better. If you make the texture look worse, it will look worse. If a texture is edited incorrectly, it can make the model look worse (e.g. stripping alpha channels).
DarthD.U.C.K. wrote:did you hexedit the visorenvmap?
The latest version of my Meshtool adds envmap automatically without hex editing. Right now I don't have a lot of time to mod and my 3ds Max is expired, so I'll have to get back to you later on that offer, sorry.
Oh, and credits to FragMe! for the wonderful export.
DarthD.U.C.K. wrote:did you hexedit the visorenvmap?
The latest version of my Meshtool adds envmap automatically without hex editing.
i know but pinguin and i tried to envmap the visor of the cloneassassin/the whole assassin but ingame nothing changed, so i thought it might be necessary to do aspevial hexeditthing
delta 47 wrote:Very nice skin. This is just what I need for my project. Thanks!
It's the stock skin, the model is HD
DarthD.U.C.K. wrote:i know but pinguin and i tried to envmap the visor of the cloneassassin/the whole assassin but ingame nothing changed, so i thought it might be necessary to do aspevial hexeditthing
The part of the msh in question has to be using a separate Material from the rest of the msh. I assume the visor is an addon? When you ran mshtool, did you select the right material (matd index number)?
In the HD Clone, I made the visor use a separate material, so when I ran mshtool I had to choose between two rep_inf_trooper.tga (I selected the last one, as it was the one I wanted to turn into an envmap)