HD Clone

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RepSharpshooter
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HD Clone

Post by RepSharpshooter »

Image


Image

HD Clone

Features
  • High Res trooper mesh, notice details on the head, arms, chest-plate, legs, and feet.
  • Envmapped helmet for realistic shiney effect
Installation
  • Replaces Ep2 clone mesh (rep_inf_trooper.msh)
  • Uses helmet_envmap.tga and tga.option from the ALL side (Put lighting settings on high to see envmap).
  • Comes with rep_inf_cloneleather.tga

Credits:
Pandemic- Original model and texture
RepSharpshooter- HD-ification
Fragme- export


Download:
MediaFire
Master_Ben
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Re: HD Clone

Post by Master_Ben »

:eek:
Woah.
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Maveritchell
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Re: HD Clone

Post by Maveritchell »

Master_Ben wrote::eek:
Woah.
Please make more content in your posts. I often delete several of them when you make one-smiley posts (which is often). Simply a smiley and a word conveys very little substance and contributes little to discussion.
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Fluffy_the_ic
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Re: HD Clone

Post by Fluffy_the_ic »

Sweet! Is teh texture asymmetrical? Or is it like the stock clone?
EDIT: Oh, nevermimd. Didn't see that it uses the stock texture, lol.
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Re: HD Clone

Post by Master_Ben »

Maveritchell wrote:
Master_Ben wrote::eek:
Woah.
Please make more content in your posts. I often delete several of them when you make one-smiley posts (which is often). Simply a smiley and a word conveys very little substance and contributes little to discussion.
You know, now that I think about it that must be very obnoxious. I'm sorry if I wasted too much of your time.

Let me rephrase that:
Wow, dude. You must've put a lot of work into that. I can't imagine what made you put your time into those minuscule details, but the result sure is great! I've been looking forward to seeing these models in some maps ever since I saw it in the Model Showcase Thread.

Also, as fluffy said, is the texture asymmetrical?
EDIT: As fluffy said, nvm. Makes me feel like even more of an idiot. :roll:
I'll try to be aware when making posts so small in the future.
YaNkFaN
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Re: HD Clone

Post by YaNkFaN »

very nice will definitely be useful are you considering making a ep3 version cause it would definitely be used also can we reskin this trooper without changing the quality?
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Re: HD Clone

Post by Master_Ben »

YaNkFaN wrote:... can we reskin this trooper without changing the quality?
He said it was a new mesh, not a new model, so I'd assume yes.
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Re: HD Clone

Post by YaNkFaN »

obviously you can change the texture but i was wondering if changing the texture would ruin the quality some models that are like this only work with a small specific range of textures
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Maveritchell
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Re: HD Clone

Post by Maveritchell »

YaNkFaN wrote:obviously you can change the texture but i was wondering if changing the texture would ruin the quality some models that are like this only work with a small specific range of textures
Name one? A model's quality is independent of texture quality. If you make the texture better, it will look better. If you make the texture look worse, it will look worse. If a texture is edited incorrectly, it can make the model look worse (e.g. stripping alpha channels).
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Re: HD Clone

Post by DarthD.U.C.K. »

i made a hd-ep3trooperhelmet (around 85% done)
if you say you would use it, i can finish it and send it to you

that looks awesome by the way, did you hexedit the visorenvmap?
RepSharpshooter
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Re: HD Clone

Post by RepSharpshooter »

Thanks for the comments. :)
DarthD.U.C.K. wrote:did you hexedit the visorenvmap?
The latest version of my Meshtool adds envmap automatically without hex editing. Right now I don't have a lot of time to mod and my 3ds Max is expired, so I'll have to get back to you later on that offer, sorry.

Oh, and credits to FragMe! for the wonderful export.
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Re: HD Clone

Post by Delta 47 »

Very nice skin. This is just what I need for my project. Thanks! :)
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Re: HD Clone

Post by Eggman »

Now that is nice. I'll be giving this a try as soon as I pick up modding again.
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Re: HD Clone

Post by DarthD.U.C.K. »

RepSharpshooter wrote:
DarthD.U.C.K. wrote:did you hexedit the visorenvmap?
The latest version of my Meshtool adds envmap automatically without hex editing.
i know but pinguin and i tried to envmap the visor of the cloneassassin/the whole assassin but ingame nothing changed, so i thought it might be necessary to do aspevial hexeditthing
RepSharpshooter
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Re: HD Clone

Post by RepSharpshooter »

delta 47 wrote:Very nice skin. This is just what I need for my project. Thanks! :)
It's the stock skin, the model is HD :)
DarthD.U.C.K. wrote:i know but pinguin and i tried to envmap the visor of the cloneassassin/the whole assassin but ingame nothing changed, so i thought it might be necessary to do aspevial hexeditthing
The part of the msh in question has to be using a separate Material from the rest of the msh. I assume the visor is an addon? When you ran mshtool, did you select the right material (matd index number)?

In the HD Clone, I made the visor use a separate material, so when I ran mshtool I had to choose between two rep_inf_trooper.tga (I selected the last one, as it was the one I wanted to turn into an envmap)
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Re: HD Clone

Post by Delta 47 »

RepSharpshooter wrote:
delta 47 wrote:Very nice skin. This is just what I need for my project. Thanks! :)
It's the stock skin, the model is HD :)
Ah, the visor looked different and the skin seemed brighter and sharper but maybe that's because of the new model and Envmap.
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Re: HD Clone

Post by Taivyx »

Ouch, waist weighting problem. But aside from that, vastly improved from the stock model, especially the helmet.
Overall, very nice job! :)
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Re: HD Clone

Post by obiboba3po »

oooh very nice! :D this will prbly show up in a lot of upcoming maps :)
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Re: HD Clone

Post by redgroupclan »

Are you gonna do this with other models too?
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Re: HD Clone

Post by Delta-1035 »

that looks awesome! well done :)
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