Since the .lvl was corrupted I believe I can't give a substantially full report(and also on the count that I'm lazy tdy
![Razz :P](./images/smilies/icon_razz.gif)
MOS GAMOS:
-Well, my only issue was that the reinforcement count was maybe too high, leading to a prolonged game, maybe too long. There were some pathing errors too, but I'll get pics for those in my next report.
MOS GAMOS P.O<(I hope you remember what this meant)
-You DO know that I released a version 2 of the tusken cycler right?
http://www.gametoast.com/forums/viewtop ... 64&t=20724
If you have a patch you should include this version, trust me its more improved.
-The jawa shots are yellow, that seems odd. Ionization is predominantly blue. But hey, its ur mod.
DANTOOINE:
-Well, there are some probs here, like some stacked boxes having gaps and Nahdar not having quite a proper UVed face(u should check it out) Still, nice addition to the Rep Heroes
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
Ill post more pics of those stacked boxes having gaps in my next report.
-You know the first objective? Capture a CP? Theres a deep pond there right? Well, I was jumping around with Nahdar with his super mono-jump(quite interesting and fun really) and well, you can guess what happened. Fell in to the lake, and whats more important is then I fell THRU the ground. Then I fell into the black void till a *Leaving Battlefield* sign saved me. But to save trouble, you should just put a death region, or make sure the lake has a flat surface so eh can at least JUMP out of it (and the droids cant hehe :bdroid2:
-Little Googie spawned again for me after I killed him for the objective(quite a nice kitbash btw)
-I believe ur holocron has a messed up UV
DANTOOINE P.O:
-Maybe those turrets u need to destroy for the mission should be auto-turrets?
-The first CP u need to capture? Yeah, how bout making it more of a challenge by letting the AI able to re-capture it again. It was really easy when i made the CP neutral, got cut down, and then just come back and cleared the droids and captured the CP
-You DO know the Z-wing exists right? Ugly Starfighter. But there are no pics for it, so I guess urs suffices
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
Well, all in all, well done. With these 2 maps, I have faith in the awesomeness of this mod. Most of the crushed bugs (award weapons
![Wink :wink:](./images/smilies/icon_wink.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Btw:
I wouldn't necessarily call them weird. Maybe thats how he wanted them. I do agree they look a bit bland as just paint colour, but that helps differentiate what they are. He could improve it with a sort of *flare* effect for the display pic. But its up to him.DarthRogueKnight wrote: All the grenades have weird HUD displays.
(awesome plasma grenade effect btw
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)