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Re: Naboo: Assault on Theed
Posted: Mon Sep 18, 2017 3:26 pm
by Lorul1
thelegend wrote:Seen from a realistic note, yeah. They shouldn't be allowed to use vehicles. But when it comes to gameplay I would say...let them ride. The map is huge and comparing SBD's to jettroopers, SBD's have a mean disadvantage due to their lack of mobility and access to vehicles.
SkinnyODST wrote:This is gonna be big, and SBD`s should not be allowed in vehicles, jet troopers have a jet pack so that would hinder them being able to fit in a vehicle wouldn`t it? (just personal opinion though)
captainkira41 wrote:Yes the jet troopers should be able to use vehicles
Ok i will allow them to use vehicles. In battles of the storm I didn't allow jedi to use vehicles because they needed to be on the battlefield but you all have good points. Especially that the sbd needs a boost compared to the jet trooper.
hmmm the red looked darker when I was using gimp to edit it - thanks . It has been changed.
Your right he should but no one has released the files for that here on gametoast and for the alpha the underhand chaingun will do just fine. The weapons will not be 100% accurate ... probably even for the beta coming out in a month.
Re: Naboo: Assault on Theed
Posted: Tue Sep 19, 2017 1:27 pm
by CT108
Lorul1 wrote:
Your right he should but no one has released the files for that here on gametoast
I'm not sure ...
http://www.mediafire.com/download/ux9fq ... Cannon.rar
Here's a Z6, if you want it like EA BF2 you just have to reskin it
Re: Naboo: Assault on Theed
Posted: Tue Sep 19, 2017 1:49 pm
by Lorul1
Thanks guys ! I stand corrected
BIG NEWS everyone
Ground to space has been added !!!!!
There won't be any enemy ships flying around in space and stuff because that's not really the foucus of the alpha. it's up there more as a test for u guys to play around with. The ground to space was taken from tatooine at war so credit to whoever made that map I will find his name and credit him soon.
I will also be re "terrain - ing" the ground because of this from 512 to 1024 - so the beta next month might not work on some older pc's because some crashes are reported from older pc users when playing maps that have 1024 right ? No pictures of ground to space you'll see when you play
Re: Naboo: Assault on Theed
Posted: Wed Sep 20, 2017 2:16 am
by SkinnyODST
Daaaaaaaang
Re: Naboo: Assault on Theed
Posted: Wed Sep 20, 2017 7:55 am
by thelegend
I made that transition in Tatooine At War. Also I recommend not to use 1024x1024 as terrain size. Especially when your terrain is more detailed and more is rendered at once. Battlefront 3 Dantooine kept instantly crashing but worked again after I altered the terrain back to rough 700x700 due to terrain cutters (Also Dantooine used many 1K textures anyway, 1024x1024 terrains didn't crash for me before at all). But if you consider using HD textures for those Naboo buildings then maybe stick to 512x512 and add a large 3d model around the square-sided terrain.
Re: Naboo: Assault on Theed
Posted: Wed Sep 20, 2017 3:26 pm
by Lorul1
Thanks legend this is good information. I might use 1k textures on the building I'm not sure. The problem with ground to space with a large 3D model around a 512 by 512 square is that it's a little small for ground to space, don't u think ? With your tatooine map I could see endless terrain - with 512 by 512 if the player were flying around the terrain would just stop. And I can't add those mountains in the sky file if I'm doing ground to space right ? Because the mountains would be in space which is the real skydome. Do u know how I can give the illusion of a lot of terrain ? ... Good job on tatooine at war by the way - one of my fav maps right along side the capital strike maps
some of the final pictures before sundays alpha !!
but lorul1 WHY RELEASE UN UNFINISHED MAP ??? - Because I want people to play it before EA's Beta. This will also give people an opportunity to suggest ideas.
Re: Naboo: Assault on Theed
Posted: Thu Sep 21, 2017 8:45 pm
by captainkira41
The troops look awesome! but could you change the rocket launcher to this style
https://vignette1.wikia.nocookie.net/st ... 1115020308
Or something like this, I think that a skinnier rocket launcher would look a lot better in this mod
Re: Naboo: Assault on Theed
Posted: Thu Sep 21, 2017 10:41 pm
by SkinnyODST
Once again, looking A M A Z I N G
Oh and btw, not sure if you want it more accurate but in Battlefront EA 2, the jet trooper has some more paint on his thigh armour -
Ya know, like the triangle looking things going up to his waist starting from his knees
EDIT: Oh hey, I found a REALLY good reference photo -
Re: Naboo: Assault on Theed
Posted: Fri Sep 22, 2017 1:42 am
by Lorul1
SkinnyODST wrote:rerence photo -
nice find skinny !! Jet trooper has been updated
more reference pics if anyone wants to see them :
https://steamcommunity.com/sharedfiles/ ... earchtext=
https://steamcommunity.com/sharedfiles/ ... 1085346108
and NO I am not using these models. I'm using pandemics and deviss'
Re: Naboo: Assault on Theed
Posted: Fri Sep 22, 2017 3:09 am
by SkinnyODST
Lorul1 wrote:SkinnyODST wrote:rerence photo -
nice find skinny !! Jet trooper has been updated
Wwwwoah! Hell yeah! And the head is fine
Re: Naboo: Assault on Theed
Posted: Sat Sep 23, 2017 2:34 am
by Lorul1
Alright a few things before tomorrows alpha's go out to all of you who helped / created a response on this page, I have a few things I wanted to discuss below. Most of this stuff is for some of the guest visiting the site who may get their hands on the alpha early or when it come out to everyone. Welcome by the way all you guest (:
Points :
Tips and Pointers :
Question You might ask:
Re: Naboo: Assault on Theed
Posted: Sat Sep 23, 2017 3:14 pm
by Warregory
I have a question that's been on my mind for a long time. Sorry if there's an obvious answer to it.
Will you ever do the inside of the palace?
Re: Naboo: Assault on Theed
Posted: Sat Sep 23, 2017 11:22 pm
by Lorul1
Warregory wrote:I have a question that's been on my mind for a long time. Sorry if there's an obvious answer to it.
Will you ever do the inside of the palace?
That's a good question - yes
In the alpha you will get tomorrow (or Monday) you can walk through that tan wall to get into the one room that the place has right now. In the beta I would like to have more rooms a better interior of the palace
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ALRIGHT EVERYONE the alpha will be going out shortly - If you made a post on this topic here on GameToast be sure to check your mail boxes in 20 minutes or so and the alpha download should be available - if you have not posted as of yet and would still like the early alpha before I release it to the public on Wednesday or Thursday an alpha just go ahead and PM on gametoast
The alpha I will be sending out momentarily WILL be slightly downgraded from the one coming out Wednesday and Thursday. SO ... without further adieu, I present Assault on Theed !
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EDIT 10/1/17
The public download for alpha 0.5 should be available some time today or tomorrow so early alphas 0.4 will no longer be handed out. I suggest all of you who revived the early alpha go ahead and update as some new features were added in 0.5 - like fixed sounds, fixed pedestrians, Controllable MTT Turret, and more !!
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New EDIT :
The public alpha is now available :
viewtopic.php?f=35&t=33245
Re: Naboo: Assault on Theed
Posted: Sat Oct 07, 2017 3:09 pm
by Delta327
can i suggest adding some new naboo props to make it unique?
or adding blowing leaves and curtians like in the beta map?
Re: Naboo: Assault on Theed
Posted: Sat Oct 07, 2017 10:22 pm
by Lorul1
Suggestion taken ! When Serrja releases the assets to his map, this assault on theed map will get a big update and look a lot more accurate. Of course this map will not be a PERFECT refelcetion of EA's battlefront - and actually perfection is not even what I'm going for anyways. BUT I will try to get closer then I already am, and maybe even put my own twist on things.
As for the blowing leaves. I've decided to ditch the idea of having the leaves be "rain"
(Precipitation) instead I have almost transarent spores as the precipitation. it looks a lot like the little circles if you look closely on the real assault on theed - attention to detail. I have a few ideas for the leaves - I'll probably use the fire flys from dagobah !
Pics coming soon !!
Here's a question for everyone - SHOULD I RETEXTURE THE CLONES LIKE THE BETA ???
Re: Naboo: Assault on Theed
Posted: Sun Oct 08, 2017 12:21 am
by Delta327
Lorul1 wrote:Suggestion taken ! When Serrja releases the assets to his map, this assault on theed map will get a big update and look a lot more accurate. Of course this map will not be a PERFECT refelcetion of EA's battlefront - and actually perfection is not even what I'm going for anyways. BUT I will try to get closer then I already am, and maybe even put my own twist on things.
As for the blowing leaves. I've decided to ditch the idea of having the leaves be "rain"
(Precipitation) instead I have almost transarent spores as the precipitation. it looks a lot like the little circles if you look closely on the real assault on theed - attention to detail. I have a few ideas for the leaves - I'll probably use the fire flys from dagobah !
Pics coming soon !!
Here's a question for everyone - SHOULD I RETEXTURE THE CLONES LIKE THE BETA ???
like the clones
i also suggest adding those farmers markets shops but iwith diffrent colors
Re: Naboo: Assault on Theed
Posted: Mon Oct 09, 2017 6:50 am
by TeeNuggetTa
Not too be rude the gameplay sucks. Every weapon overheats WAY too quickly and the weapons don't do enough damage. Other than that I think this mod is amazing well done.
Re: Naboo: Assault on Theed
Posted: Mon Oct 09, 2017 2:59 pm
by Marth8880
TeeNuggetTa wrote:Not too be rude the gameplay sucks. Every weapon overheats WAY too quickly and the weapons don't do enough damage. Other than that I think this mod is amazing well done.
Not too be rude but the proper way to say that would be something more along the lines of, "Hey, I feel that the gameplay could use some improvement and here's why."
Re: Naboo: Assault on Theed
Posted: Mon Oct 09, 2017 5:04 pm
by Dasher
I admire your dedication to this project, I really like the idea of taking something new and putting it in this jewel of a game
I have to concur, the units look really good and I think a palace interior would be a nice addition, but the map is promising other than that, all in all very elaborate
Re: Naboo: Assault on Theed
Posted: Mon Oct 09, 2017 6:04 pm
by Lorul1
TeeNuggetTa wrote:Not too be rude the gameplay sucks. Every weapon overheats WAY too quickly and the weapons don't do enough damage. Other than that I think this mod is amazing well done.
I will work on this.
Dasher wrote:I admire your dedication to this project, I really like the idea of taking something new and putting it in this jewel of a game
I have to concur, the units look really good and I think a palace interior would be a nice addition, but the map is promising other than that, all in all very elaborate
Thank You , I was debating on weather not to make this map and weather or not it would be a success or not, and I'm glad I did.