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Honoghr: Crash Site 1.0

Posted: Tue Aug 23, 2011 7:24 pm
by GAB
Well, finally my first map is done. :P This map takes place on Honoghr. if you have already played Empire at War: Forces of Corruption (or read Wookiepedia) then should probably know that Honoghr is a dead-like planet that lost most of its plant and animal life when a scientific ship crashed on its surface. That's exactly what I intended to create. An intoxicated-like enviroment.
The map itself isn't big at all. You will find some turrets, vehicles, some buildings and some other not so cool stuff :D

PICTURES
Hidden/Spoiler:
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And a little trailer I created for the map
http://www.youtube.com/watch?v=iSWk_J1uIdc

Download Links:
MOD DB (ZIP, 25MB)
MEDIAFIRE (ZIP, 25MB)

If you're interested, you can download the source files of this map as well the ones of all my other works here

Now, I hope you enjoy my map :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 8:36 pm
by Eggman
Well hey, this is a pleasant surprise! Visually, it looks really solid for a first map. I'll give it a download and try it out. :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 8:37 pm
by THEWULFMAN
Looks pretty good, and I'll trust Mav about the gameplay. My only suggestion is to reskin some of the props. Other than that, nice job. :thumbs:

7/10. I'd play it if I had the time.

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 8:44 pm
by Fluffy_the_ic
First time I've seen a map by a new person in a while from a new person that makes me say "Whoah" from the first screenshot. I don't really play BF2 anymore, but you nailed it visually for a first map, IMO.

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 9:00 pm
by Eggman
I gave Clone Wars conquest a whirl, and I enjoyed the round. While I agree that the visuals are a little eclectic, I can tell fairly easily what atmosphere you're aiming for, and I stand by my original point that it's a solid attempt for a first map. In terms of gameplay, I was impressed. I followed your advice from the readme and raised the unit count to the max, which made for an exciting, but not overwhelming, match. Some of the command posts seemed a little too close together, though. I think you could have gotten away with removing one or two of them and still maintained the same flow for the gameplay.

All in all, really nice work. :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 9:22 pm
by Fiodis
No Noghri?

Ah well, very nice anyway. :D

Re: Honoghr - Crash Site 1.0

Posted: Tue Aug 23, 2011 10:16 pm
by CressAlbane
I just played the map. It's very nice! I'm not usually a fan of large maps, but I enjoyed my Conquest round. The height changes were all very well-implemented! I also liked the feel of the "bases" on top. Here are the only things I could think of to make the map better:

-The bright blue water (when on low or medium water settings) doesn't match very well. Maybe using the Kashyyk water files would remedy this? I turned to high settings for a moment to view the real water - and it looked great - but I can't play with those high settings all of the
time.
-There were a few areas, mostly the "corridors" lined with Mos Eisley props, that seemed a little empty. If there were only a few more props out in the middle, it'd seem much tighter and nicer in my opinion.
-The various foliage about the lake could be slightly less saturated for a dead-like appearance.

That's about it - this map was a nice package, and astounding for a first. :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Wed Aug 24, 2011 1:02 am
by Nobandwidth25
Downloaded it and it was pretty good. Gameplay-wise it was prefect. It had the feel of an open battlefield without being a "plains" map. My only gripes were the visual aspects (Prop texturing, etc.), but you honestly don't even notice them after a playthough or two.

Re: Honoghr - Crash Site 1.0

Posted: Wed Aug 24, 2011 2:41 am
by [Padawan]Helkaan
:shock: Is it really your first map? That's awesome for a start, I guess your next map(s) (if you make other maps) will be fantastic! I'd say 7/10, like Wulfman :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Wed Aug 24, 2011 3:09 am
by Jendo7
Looks like a solid first map, very impressive! :thumbs:

Re: Honoghr - Crash Site 1.0

Posted: Thu Aug 25, 2011 7:03 pm
by GAB
THEWULFMAN wrote:(...)My only suggestion is to reskin some of the props. Other than that, nice job.
Yeah. I almost didn't touch the textures while developing the map. I didn't think they were such a big deal but now they're definately something I will work hard on when I work on the 2.0 version of this map.
Fluffy_the_ic wrote:First time I've seen a map by a new person in a while from a new person that makes me say "Whoah" from the first screenshot. I don't really play BF2 anymore, but you nailed it visually for a first map, IMO.
Thanks!!! :P
Eggman wrote:(...)Some of the command posts seemed a little too close together, though. I think you could have gotten away with removing one or two of them and still maintained the same flow for the gameplay.
Humm, that's something worth working on. Thanks for the suggestion.
Fiodis wrote:No Noghri?
The Noghris are something that I will surely add on the 2.0 version. I guarantee you. I just didn't add them in this version because I don't know yet how to work very well with sides :roll:
CressAlbane wrote:-The bright blue water (when on low or medium water settings) doesn't match very well. Maybe using the Kashyyk water files would remedy this? I turned to high settings for a moment to view the real water - and it looked great - but I can't play with those high settings all of the
That's something I didn't think about. Thanks for pointing this out
CressAlbane wrote:-There were a few areas, mostly the "corridors" lined with Mos Eisley props, that seemed a little empty. If there were only a few more props out in the middle, it'd seem much tighter and nicer in my opinion.
I'm not sure about putting props in the middle :? . I think it would break the tank flowing through that area (although depending on the prop I think tanks can pass over them). Anyway. I will "analyze" this...
CressAlbane wrote:The various foliage about the lake could be slightly less saturated for a dead-like appearance.
Yeah. I agree with you on that. That's definately something I will change on the 2.0 version
[Padawan]Helkaan wrote:Is it really your first map? That's awesome for a start, I guess your next map(s) (if you make other maps) will be fantastic! I'd say 7/10, like Wulfman
Thanks!!! I will surely do more maps. I already have at least 3 more projects that I want to work on. And I guarantee you I will always try to improve even more on them.

Well, thanks a lot for your positive comments and suggestions guys!!! :thumbs: I will work on the things you said that could be improved and try make a great 2.0 version of this map :wink:

Re: Honoghr - Crash Site 1.0

Posted: Thu Aug 25, 2011 8:11 pm
by GrownCow
wow that was really good the gameplay was awesome!

Re: Honoghr - Crash Site 1.0

Posted: Sun Aug 28, 2011 11:52 am
by EraOfDesann
Great visuals!

If I had any recommendation it would be to change the texture on the Tatooine buildings. Other than that, it looks very promising.

Re: Honoghr - Crash Site 1.0

Posted: Mon Aug 29, 2011 3:22 am
by Delta-1035
This map has an awesome look man, good job! I'm downloading.. :D

Re: Honoghr - Crash Site 1.0

Posted: Mon Aug 29, 2011 4:28 am
by naru1305
Delta-1035 wrote:This map has an awesome look man, good job! I'm downloading.. :D
i agree, a really great map and this for a beginner, great work :D