Texture before merge [Solved]
Posted: Fri Sep 19, 2014 2:39 am
This is my first new topic for help. Thank you for offering such great community forum. I'm happy to join.
Well, I'm texturing jedi on XSI 4.2 ~ 5.1 and I think I mistook the procedure.
I looked many sources and these two are part of them.
http://www.gametoast.com/viewtopic.php?f=36&t=13539
http://www.gametoast.com/viewtopic.php?t=4468
I imported jedi model as .obj file which I downloaded and before merging to polymesh, I textured each body parts respectively.
I merge them after texturing, so as you know, when I look Render >render ? > All layers, I cannot see any texture anymore which I could see before merging.
After that I noticed that I should have merged first, then select polygons manually, then do things like Phong> image, etc.
It took me almost one week to texture and I hope I don't have to do from the biginnning again. Would you have any idea except just texturing again?
I mean I want to put the texture from each body parts to polymesh.
(I tried to export .msh file without polymesh. Put everything under the root, then click middle mouse button on the root, then Pandemictool>export. But when I look the model by BFViewer, the texture was strange like this
Is this strange texture because I didn't use polymesh? Should I texture again on polymesh(not each body parts) and are these textures on each parts useless?
I guess I should texture again, but please tell me if there is solutions or not.
Thank you
EDIT: In the second URL which I pasted above, there are statements:
Well, I'm texturing jedi on XSI 4.2 ~ 5.1 and I think I mistook the procedure.
I looked many sources and these two are part of them.
http://www.gametoast.com/viewtopic.php?f=36&t=13539
http://www.gametoast.com/viewtopic.php?t=4468
I imported jedi model as .obj file which I downloaded and before merging to polymesh, I textured each body parts respectively.
I merge them after texturing, so as you know, when I look Render >render ? > All layers, I cannot see any texture anymore which I could see before merging.
After that I noticed that I should have merged first, then select polygons manually, then do things like Phong> image, etc.
It took me almost one week to texture and I hope I don't have to do from the biginnning again. Would you have any idea except just texturing again?
I mean I want to put the texture from each body parts to polymesh.
(I tried to export .msh file without polymesh. Put everything under the root, then click middle mouse button on the root, then Pandemictool>export. But when I look the model by BFViewer, the texture was strange like this
Hidden/Spoiler:
I guess I should texture again, but please tell me if there is solutions or not.
Thank you
EDIT: In the second URL which I pasted above, there are statements:
This is why I textured before merging. Am I misunderstanding something?Exporting - Create a null at 0,0,0, and keep it there . In the Exploror view name it (Dummyroot or whatever you want) and put all your models in it .
BRANCH SELECT (middle mouse button) the Dummyroot (or whatever you named it) - this will select all the important stuff inside the null.
Export.
Hidden/Spoiler: