Important Announcement/Poll
Posted: Tue Dec 30, 2008 1:34 pm
Hey guys, bit of bad new for all of you.
I'm having quite a lot of trouble with the final map, Kamino. If you've been watching the Modding forum, you may have noticed I'm having troubles with Kamino's water disappearing at certain angles. Not only that, but you can also see straight through it and see the "submerged" pieces of the sunken ships. All in all, it's a real pain to work with.
About the campaign mode: I realized I'm getting in way over my head. The stuff I wanted to do requires quite a deal of scripting, and I'm really just starting in on learning mission scripting. I've gotten some basic stuff so far; go to rendezvous point, capture command post, kill some enemies; but I don't think I'm going to be able to do the rest without a lot more time and experimentation.
To top it all off, gameplay and map design are poor in both conquest and campaign. I'm near the end of the project, and I've lost almost all the inspiration I had at the start. I can't believe I actually started off planning to do more than 20 maps.
So this is where you all come in. I've got a couple options I could do to wrap up the project.
A)Just cut Kamino, and put finishing touches on the rest of the maps. If I do this, I could probably release the map pack in about a week or two. I might eventually redo Kamino later and release it seperately.
B)Try to find a solution to the problematic water and release Kamino without campaign mode. Would take longer, depending on if and when I can fix the water, and I'd also have to re-map Kamino. Like I said, gamplay is very poor.
C)Same as option B), but also finish campaign mode. Would take much, much longer. I really don't want to take this route.
I'm really leaning towards option A) at the moment, but I still want to hear what you all think.
I'm having quite a lot of trouble with the final map, Kamino. If you've been watching the Modding forum, you may have noticed I'm having troubles with Kamino's water disappearing at certain angles. Not only that, but you can also see straight through it and see the "submerged" pieces of the sunken ships. All in all, it's a real pain to work with.
About the campaign mode: I realized I'm getting in way over my head. The stuff I wanted to do requires quite a deal of scripting, and I'm really just starting in on learning mission scripting. I've gotten some basic stuff so far; go to rendezvous point, capture command post, kill some enemies; but I don't think I'm going to be able to do the rest without a lot more time and experimentation.
To top it all off, gameplay and map design are poor in both conquest and campaign. I'm near the end of the project, and I've lost almost all the inspiration I had at the start. I can't believe I actually started off planning to do more than 20 maps.
So this is where you all come in. I've got a couple options I could do to wrap up the project.
A)Just cut Kamino, and put finishing touches on the rest of the maps. If I do this, I could probably release the map pack in about a week or two. I might eventually redo Kamino later and release it seperately.
B)Try to find a solution to the problematic water and release Kamino without campaign mode. Would take longer, depending on if and when I can fix the water, and I'd also have to re-map Kamino. Like I said, gamplay is very poor.
C)Same as option B), but also finish campaign mode. Would take much, much longer. I really don't want to take this route.
I'm really leaning towards option A) at the moment, but I still want to hear what you all think.