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Re: DEV's Assets UPDATE 03 December 2016

Posted: Sun Dec 04, 2016 12:04 pm
by CdtFox
Install on .lua file:

AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
SetMemoryPoolSize("AcklayData", 6)
Where exactly? I'm using the fel1c_con.lua for exemple and i tried that:
Hidden/Spoiler:
[code]-- Level Stats
ClearWalkers()
-- AddWalkerType(0, 8)
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(2, 3) -- 3 acklay with 2 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("AcklayData", 6)[/code]
Is here the same script but unmodded:
Hidden/Spoiler:
[code]ClearWalkers()
-- AddWalkerType(0, 8)
--AddWalkerType(5, 2) -- 2 attes with 2 leg pairs each
--AddWalkerType(3, 1) -- 3 acklays with 3 leg pairs each
AddWalkerType(1, 2)
AddWalkerType(0, 4)
local weaponCnt = 260
SetMemoryPoolSize("Aimer", 20)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 200)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityHover", 3)
SetMemoryPoolSize("EntityFlyer", 6)
SetMemoryPoolSize("EntitySoundStream", 1)
SetMemoryPoolSize("EntitySoundStatic", 0)
SetMemoryPoolSize("EntityWalker", 5)
SetMemoryPoolSize("MountedTurret", 6)
SetMemoryPoolSize("Obstacle", 400)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("TreeGridStack", 280)
SetMemoryPoolSize("Weapon", weaponCnt)[/code]

UPDATE 08 December 2016

Posted: Thu Dec 08, 2016 9:30 am
by Deviss
Image

Tri-Droid 1.0 (SWRH)

Credits:
* ForceMaster - Skeleton and lowrez model
* Krome Studios - original model from SWRH

Re: UPDATE 08 December 2016

Posted: Thu Dec 08, 2016 2:39 pm
by CT108
O_o you are AWESOME !

UPDATE 20 December 2016

Posted: Tue Dec 20, 2016 5:09 am
by Deviss

Re: DEV's Assets UPDATE 20 December 2016

Posted: Tue Dec 20, 2016 5:26 am
by Delta-1035
Uuuuh, I like those! Thanks!

Re: DEV's Assets UPDATE 20 December 2016

Posted: Tue Dec 20, 2016 5:28 am
by giftheck
Wow, great job! Those look ace!

UPDATE 24 December 2016

Posted: Sat Dec 24, 2016 6:40 am
by Deviss
Image

Felucians 1.0 (TFU)

Credits:
* Aspyr - Original models from TFU Game

Happy Christmas!!

Re: DEV's Assets UPDATE 24 December 2016

Posted: Sat Dec 24, 2016 7:09 am
by MissingTexture
Wow, nice to see felucians up close :)

Re: DEV's Assets UPDATE 24 December 2016

Posted: Sat Dec 24, 2016 8:18 am
by Delta-1035
Great job, mate!

Re: DEV's Assets UPDATE 24 December 2016

Posted: Sat Dec 24, 2016 1:33 pm
by ARCTroopaNate
Woah, cool to see for battlefront, nice job Dev! Merry Christmas to you as well!

Re: UPDATE 24 December 2016

Posted: Sat Dec 24, 2016 3:52 pm
by RevanSithLord
Oh, these are so cool!

I can imagine a map, set just after Episode III, where the Empire decided to subjugate the Felucian species and mow down any who resist against their might. It'd be like guerrilla warfare. Sadly I have never gotten to play all of TFU or TFU II because the discs broke. :/ Thanks for the gift, Deviss!

Re: DEV's Assets UPDATE 24 December 2016

Posted: Tue Dec 27, 2016 3:54 pm
by CommanderCody
awesome, thanks DEV!

btw is it possible to port the Darth Vader from TFU? I ask for a friend :)

Re: DEVISS's Assets

Posted: Tue Feb 07, 2017 12:58 pm
by Mefutaku
Deviss wrote:many thanks by his comments :D i really am glad of share all files again, but now i have problem with filefront with all links :S i hope guru can revive gametoast files soon :P
I am looking for the DC-17m ICWS msh files you used in your side mod. Not the cheap knock offs used in the convo pack and BFX mods.

UPDATE 11 February 2017

Posted: Sat Feb 11, 2017 8:16 pm
by Deviss
Image

Qui-Gon Jinn 1.0

Credits:
* HapSlash - body
* Seven - Head

Re: DEV's Assets UPDATE 11 February 2017

Posted: Sun Feb 12, 2017 2:20 am
by Marth8880
^That looks pretty good, Deviss! :thumbs:


UPDATE 17 February 2017

Posted: Fri Feb 17, 2017 6:26 am
by Deviss
Image

Clone Trooper Waxer Phase 2 1.0

Credits:
* cpt.rex (from Facepunch) - Helmet skin
* Delta-1035 - body skin
* RepSharpShooter - HD clone
* Aspyr - TFU model

Re: DEV's Assets UPDATE 17 February 2017

Posted: Fri Feb 17, 2017 6:51 am
by CT108
I was searching for a good P2 Waxer and I saw your update ! YEAAAAAAH pretty good skin :)

UPDATE 08 March 2017

Posted: Wed Mar 08, 2017 9:44 pm
by Deviss
RPS-6 Missile Launcher (SWRH)

Credits:
* Krome Studios - Model

Re: DEV's Assets UPDATE 08 March 2017

Posted: Thu Mar 09, 2017 12:32 am
by modmaster13
Ayee :D

Re: DEV's Assets UPDATE 08 March 2017

Posted: Sat Mar 18, 2017 1:03 pm
by DylanRocket
You may already know this, but none of the links are working anymore. I think this was because Dropbox removed their public folders.