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Re: DimoCraft
Posted: Tue Aug 14, 2012 4:04 pm
by Dohnutt
Huxley was removed. Two new worlds were added. Enjoy!
Re: DimoCraft
Posted: Tue Aug 14, 2012 11:31 pm
by CressAlbane
About Kurtz: When it comes to breaking into people's buildings, how far is too far? For example, am I allowed to tunnel through floors to look for hidden rooms? (Especially if I see poeples' names underground beneath me)
Re: DimoCraft
Posted: Wed Aug 15, 2012 12:14 am
by Twilight_Warrior
Too far is filling it with TNT.
Basically, if the destruction has a purpose (like getting to what you think is a hidden room) go for it. If it's destruction for the sake of destruction... well, do unto others and all that Golden Rule jazz.
Re: DimoCraft
Posted: Wed Aug 15, 2012 12:18 am
by Grev
Aw man, Kurtz is the most exciting thing since sliced bread. People should post when there's lots of people on Kurtz.
Re: DimoCraft
Posted: Wed Aug 15, 2012 12:03 pm
by Noobasaurus
Grev wrote:Kurtz is the most exciting thing since sliced bread.
YES!
Anyway, I went on Kurtz yesterday and died of starvation. I guess the difficulty is hard.
Re: DimoCraft
Posted: Wed Aug 15, 2012 10:05 pm
by CressAlbane
Heads up - inventory was the same on Dimo and GTia. Might want to change that. (or did you want us to bring stuff from GTia into Dimo?)
Re: DimoCraft
Posted: Wed Aug 15, 2012 11:30 pm
by Twilight_Warrior
Kurtz and Piet are the only worlds with isolated inventories. Dimo, GTia, and Huxley all shared one, but now Huxley is gone, so it's just Dimo and GTia now. But they run on your "main inventory" so they'll be grouped together with any and all worlds that aren't Kurtz and Piet.
Re: DimoCraft
Posted: Fri Aug 17, 2012 6:21 pm
by Dohnutt
Our new DimoGov building, located across from DimoCorp (near the Christmas tree). Check it out!
Some nice shots of Christhornton92's floating village in Piet (Chris isn't from GT if you're wondering)
Re: DimoCraft
Posted: Sat Aug 18, 2012 1:13 am
by GangsterJawa
Dohnutt wrote:Our new DimoGov building, located across from DimoCorp (near the Christmas tree). Check it out!
Some nice shots of Christhornton92's floating village in Piet (Chris isn't from GT if you're wondering)
OK so unless I'm mistaken that's the normal texpack but with different lighting? That's REALLY cool, how does that work?
Re: DimoCraft
Posted: Sat Aug 18, 2012 1:21 am
by Twilight_Warrior
Re: DimoCraft
Posted: Sat Aug 18, 2012 8:23 am
by Dohnutt
GangsterJawa wrote:OK so unless I'm mistaken that's the normal texpack but with different lighting? That's REALLY cool, how does that work?
Yep! Makes everything beautiful.
And the texture pack is actually Coterie Craft, which is basically just a beautified version of the default pack.
Re: DimoCraft
Posted: Sat Aug 18, 2012 9:50 am
by GangsterJawa
OK So I got CC, which is awesome, but I can't for the life of me figure out the way to get the shaders. Trying to get Optifine and can't get THAT to work.
Re: DimoCraft
Posted: Sun Aug 19, 2012 9:16 pm
by Noobasaurus
Dohnutt, on Piet I accidentally fell down to a height of -11000 and I can't use the /kill command to kill myself...
And I did some math and it'll take about an hour to fly all the way up to bedrock, so could you please enable /kill in creative or something else so I can escape? Thanks.
Re: DimoCraft
Posted: Sun Aug 19, 2012 10:00 pm
by Twilight_Warrior
First...
...how?
Second
We'll have to /tp you. Just let someone with that authority (like me or Dohnutt) know the next time you're on, and we'll getcha out.
Re: DimoCraft
Posted: Mon Aug 20, 2012 4:55 pm
by Dohnutt
GangsterJawa wrote:OK So I got CC, which is awesome, but I can't for the life of me figure out the way to get the shaders. Trying to get Optifine and can't get THAT to work.
The shaders aren't officially updated to 1.3 yet.
Optifine is, but you have to download the "B2 Ultra" version.
After installing Optifine, you need to install the shaders.
Go to the GLSL shaders mod page and install that.
Then you can get Sonic Ether's v10 RC2 shaders
here.
Plop those into your shaders folder and put the SEUS zip file into your texture packs folder.
It takes heavy editing to get Coterie Craft to work with v10 right now. I have it working, and I suppose I can post it sometime if y'all like.
Re: DimoCraft
Posted: Tue Aug 21, 2012 10:45 pm
by Noobasaurus
YAY! Thanks to Dohnutt, I am saved, and lava works!
Re: DimoCraft
Posted: Thu Aug 23, 2012 11:50 pm
by Ninja
Can I be whitelisted? I'm chipmunksandwich in Minecraft.
Re: DimoCraft
Posted: Fri Aug 24, 2012 4:52 pm
by Dohnutt
Ninja wrote:Can I be whitelisted? I'm chipmunksandwich in Minecraft.
Whitelisted!
Re: DimoCraft
Posted: Thu Aug 30, 2012 8:06 pm
by Noobasaurus
I've got a complaint.
I built a platform high in the sky in Kurtz. I logged out and when I logged back in I FELL all the way down. The chunk didn't load fast enough! Is it just me or is it loading slowly? I REALLY HATE building a giant pillar of something to get all the way back up there, just to come back down and destroy it again. This happened twice.
Re: DimoCraft
Posted: Thu Aug 30, 2012 8:11 pm
by Ninja
Noobasaurus wrote:I've got a complaint.
I built a platform high in the sky in Kurtz. I logged out and when I logged back in I FELL all the way down. ...blablabla...
I have also experienced something similar to this, I was digging out an area around a zombie spawner in Dimo at about y=40 and I fell down to the first layer of bedrock and had to dig myself back out when I logged in.